Open se5a opened 6 years ago
Direction and size of plume both fixed by the following MM patch (copy text to a .cfg file anywhere inside GameData), courtesy of this post by ChrisF0001 on the forums.
@PART[AES_RCS]
{
!MODULE[ModuleRCS] {}
EFFECTS
{
running
{
AUDIO_MULTI_POOL
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.02 0.1
volume = 0.5 0.1
volume = 1.0 0.1
pitch = 0.0 0.75
pitch = 1.0 1.5
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/Monoprop_small
transformName = RCSTransform
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
localRotation = -90, 0, 0
}
}
}
MODULE
{
name = ModuleRCSFX
stagingEnabled = False
thrusterTransformName = RCSTransform
thrusterPower = 0.25
resourceName = MonoPropellant
resourceFlowMode = STAGE_PRIORITY_FLOW
runningEffectName = running
atmosphereCurve
{
key = 0 240
key = 1 100
key = 4 0.001
}
}
}
https://i.imgur.com/dU3SxkB.jpg
Hitting L and It's pushing me in the direction of the arrow (correctly), however the animation should be going the other direction, this is the same for all axes. (the animation is flipped on all of them)
The wheel motors are off.
It's a little confusing when trying to maneuver this thing in space
I feel like the animation might be a bit large too. it's not that powerful is it?