UmbraSpaceIndustries / MKS

MKS/OKS Colonization Systems
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Sun receives Kolonization values #1098

Closed dgbinger closed 7 years ago

dgbinger commented 7 years ago

Since you can't mine in the solar SOI anyway (unless asteroid mining is affected, but that seems like correct behavior anyway) this was formerly more of a quirk than a bug. With the new 500% Kolonization=infinite hab rule, though, it's now possible (and not even especially difficult, compared to other bodies) to set up permanent solar colonies, which is a bit of a hack.

Kerbas-ad-astra commented 7 years ago

I think it seems fair enough -- put enough colonies in orbit around the Sun, and people get used to the idea of being at home in solar orbit.

dgbinger commented 7 years ago

Sure, as far as colonies go, it is. The trouble is, it messes with transit times. Since it's easy and quick to travel between Kerbin and solar orbit, and especially since pilots no longer need to care about hab time, you can put a pack of pilots in solar orbit with nothing but a tank of fertilizer and some agroponics modules. Rack your solar Kolonization values up to 500% (which, admittedly, is non-trivial but isn't crazy-hard either) and instead of needing a giant ark-ship to get to Jool (hab time ~8 years for a round trip, assuming your windows are relatively convenient), you need only one year of hab.

gabevenberg commented 7 years ago

what about only having hab values for landed colones? that way even orbital colonies need to land somewhere every once in a while...

voicey99 commented 7 years ago

Kerbol is now blacklisted from gaining Kolonisation values, so this issue has been fixed and can be closed.