UmbraSpaceIndustries / USI-LS

USI Life Support
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Game softlocked when kerbal on EVA dies #307

Open Mathmagician8191 opened 3 years ago

Mathmagician8191 commented 3 years ago

I tested the kerbal EVA time expiry by using "set position" in the cheats menu to put a non-veteran kerbal on the surface of Duna. I had the kerbal focused and was not timewarping when the kerbal died. When the kerbal died, the game softlocked Effects of the softlock:

Version: 1.11.2.3077 (WindowsPlayer x64) en-us on Proton 6.3-4 with breaking ground

Mods: USI Life support Kerbal Alarm Clock RCS Build Aid Custom Asteroids Community Tech Tree Hide Empty Tech Tree Nodes Some custom module manager patches (you can find them at https://github.com/Mathmagician8191/KSP-tweaks)

The module manager patch I used to adjust life support:

@LIFE_SUPPORT_SETTINGS:AFTER[UmbraSpaceIndustries]
{
  @SupplyTime = 21600
  @ECTime = 3600
  @NoSupplyEffect = 5
  @NoSupplyEffectVets = 5
  @NoECEffect = 5
  @NoECEffectVets = 5
  @EVAEffect = 5
  @EVAEffectVets = 5
  @NoHomeEffect = 1
  @NoHomeEffectVets = 1
  @HomeWorldAltitude = 6000
}

The reason I tested this was because the EVA time was only showing 1 hour in the life support window, but after each hour the timer refreshed until the 6 hour mark when they died (may have something to do with the ECTime?)

arbsoup commented 4 months ago

The reason I tested this was because the EVA time was only showing 1 hour in the life support window, but after each hour the timer refreshed until the 6 hour mark when they died (may have something to do with the ECTime?)

No, it's because the EVA timer doesn't actually display hours for whatever reason:

https://github.com/UmbraSpaceIndustries/USI-LS/blob/c842b8587e150875cc563c3aca541d618d5aadbb/Source/USILifeSupport/LifeSupportMonitor.cs#L121

That's fixed in my PR too, it should probably just be , timeString;.