Open Mathmagician8191 opened 3 years ago
The reason I tested this was because the EVA time was only showing 1 hour in the life support window, but after each hour the timer refreshed until the 6 hour mark when they died (may have something to do with the ECTime?)
No, it's because the EVA timer doesn't actually display hours for whatever reason:
That's fixed in my PR too, it should probably just be , timeString;
.
I tested the kerbal EVA time expiry by using "set position" in the cheats menu to put a non-veteran kerbal on the surface of Duna. I had the kerbal focused and was not timewarping when the kerbal died. When the kerbal died, the game softlocked Effects of the softlock:
Version: 1.11.2.3077 (WindowsPlayer x64) en-us on Proton 6.3-4 with breaking ground
Mods: USI Life support Kerbal Alarm Clock RCS Build Aid Custom Asteroids Community Tech Tree Hide Empty Tech Tree Nodes Some custom module manager patches (you can find them at https://github.com/Mathmagician8191/KSP-tweaks)
The module manager patch I used to adjust life support:
The reason I tested this was because the EVA time was only showing 1 hour in the life support window, but after each hour the timer refreshed until the 6 hour mark when they died (may have something to do with the ECTime?)