Hiya, although I have a background in some coding languages (and may attempt to learn C# one day) - I had a quick browse through the code to see if the following is implemented or indeed can be done.
Please forgive me if this is not possible or I have missed something.
The idea is for the USI_Converter to have a config option for 'on-rails' only so people like myself and perhaps other mod developers can make use of USI_Converters when available.
As an example (due to myself playing with Near Future Electrical and MKS/OKS of course), could it be possible to achieve the following (using NFE MX-1 Fission Reactor to explain).
A player or another mod developer could add a cut down 'on-rails' functionality (as all part modules are different, there is no way to support everything possible - but could perhaps add some values to run the reactor at its lowest setting when the craft is not in focus - thus ignoring if radiators are deployed, what power level the reactor is running at, etc.).
Not sure what it is you are looking to achieve tbh - closest thing I can think of would be to remove whatever converter the other mod uses and add in a USI_converter all via MM?
Hiya, although I have a background in some coding languages (and may attempt to learn C# one day) - I had a quick browse through the code to see if the following is implemented or indeed can be done.
Please forgive me if this is not possible or I have missed something.
The idea is for the USI_Converter to have a config option for 'on-rails' only so people like myself and perhaps other mod developers can make use of USI_Converters when available.
As an example (due to myself playing with Near Future Electrical and MKS/OKS of course), could it be possible to achieve the following (using NFE MX-1 Fission Reactor to explain).
A player or another mod developer could add a cut down 'on-rails' functionality (as all part modules are different, there is no way to support everything possible - but could perhaps add some values to run the reactor at its lowest setting when the craft is not in focus - thus ignoring if radiators are deployed, what power level the reactor is running at, etc.).
I hope that makes sense ;)