Closed ghost closed 6 years ago
Tidbit of code to handle excess resources in a part with ModulePlanetaryLogistics, rather then deleting them when calling CompressResourceCapacity().
I haven't tested this, since I don't have Unity and I'm unfamiliar with C#... but the code looks like it will work. (famous last words)
Thanks, need to sort the circular reference but I like the idea
Tidbit of code to handle excess resources in a part with ModulePlanetaryLogistics, rather then deleting them when calling CompressResourceCapacity().
I haven't tested this, since I don't have Unity and I'm unfamiliar with C#... but the code looks like it will work. (famous last words)