A large number of parts in your constellation don't have hatches, and they really shouldn't. What if there was an option for an EVA engineer to cut into the module to rescue the trapped kerbal? Maybe have a context menu for "Rescue" that cuts a hole in the part/somehow otherwise enables the kerbal inside to go EVA.
A large number of parts in your constellation don't have hatches, and they really shouldn't. What if there was an option for an EVA engineer to cut into the module to rescue the trapped kerbal? Maybe have a context menu for "Rescue" that cuts a hole in the part/somehow otherwise enables the kerbal inside to go EVA.