UncreatedStaff / UncreatedWarfare

Core gameplay functionality of Uncreated Warfare Server for Unturned.
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Suggestion - Paratroopers #152

Open average0belgian opened 1 year ago

average0belgian commented 1 year ago

It'd be quite fun to see a new branch, Paratroopers with unique kits. How'd it work? Basically. If you ar ein the Paratrooper branch. You get access to some sort of VCP that swaps every 2-6 minutes. Paratroopers would be able to deploy to the location via a command, Get teleported high in the sky & perform skydiving. However, Once air assets unlock (The jet & AH) the VCPs would get disrupted & the player would not be able to deploy to the "VCP"s. A message would appear with "Airspace is congested, Unable to perform parajump!".

I guess if the enemy air assets have been destroyed, You could go back & perform parajumps. But I'm unsure if this is codeable..

Paratrooper kits would just be a "reskin" of generic kits, e.g "Paratrooper rifleman" & "Paratrooper Medic" etc etc.. Ofc there would be no HAT or LATs to prevent OP kits popping behind enemy lines.

DeathFromAbove145 commented 1 year ago

Sounds fun and is useful if S3 is going to be a big map, y'know? Maybe coding it would be challange, but it would be worth the final result.

DeathFromAbove145 commented 1 year ago

Maybe limit the paratrooper to medic or rifleman only, so it wouldn't be too op to use. landing in a random spot and going around shooting grenades or planting mines