Open DanielWillett opened 2 years ago
Use InteractableVehicle.getClosestPointOnHull(...); Check for vehicles within 10m + range of hit or something.
InteractableVehicle.getClosestPointOnHull(...);
10m + range
Remember I did add part-specific damage for next season as well, which will anti-tank gameplay a lot better (still won't fix unturned explosions though)
Use
InteractableVehicle.getClosestPointOnHull(...);
Check for vehicles within10m + range
of hit or something.