I've always hated how players can place a map marker for CAS / Artillery or other supporting assets on the opposite side of the map. It negates a key immersion factor and completely invalidates any Radio operator / forward observer that may be available and waiting for tasking.
I'd like to remove any map markers that are added to your map when the author of the map marker is further than 20 meters from the player.
To Do
[ ] Build function to detect and delete markers if they were remotely added to client's map from a user more than 20m distance
[ ] Build function to save markers on map to be persistent
[ ] Build function to delete marker when user holds CTRL and Clicks on the map
Concept
I've always hated how players can place a map marker for CAS / Artillery or other supporting assets on the opposite side of the map. It negates a key immersion factor and completely invalidates any Radio operator / forward observer that may be available and waiting for tasking.
I'd like to remove any map markers that are added to your map when the author of the map marker is further than 20 meters from the player.
To Do