UnderminersTeam / UndertaleModTool

The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
GNU General Public License v3.0
1.08k stars 207 forks source link

NewTextureRepacker scrambles graphics on UMT bleeding edge #1051

Closed Cl0v3rDev closed 1 year ago

Cl0v3rDev commented 2 years ago

Describe the bug

I somehow messed up the textures in Deltarune by using the NewTextureRepacker script on the latest bleeding edge of UMT. This doesn't happen on the stable release as I tried it there too, and the game runs like normal. I have provided a video to give a better picture of what happened:

https://user-images.githubusercontent.com/96222837/180708750-951edb33-d6f5-4dd7-a99b-15944e78bf97.mp4

Reproducing steps

  1. Edit NewTextureRepacker.csx and leave all settings to their default, but uncomment the chapter 1 grouping.
  2. Open Deltarune v1.10 with the UMT bleeding edge release and run the script
  3. Save
  4. Start the game

Setup Details

  1. UndertaleModTool version used: Bleeding edge (commit 674c5d8630f254368f54167330d6347574fb3e20)
  2. Operating System used: Windows 11 Home 64-bit, Version 21H2
  3. Game used: Deltarune Chapter 1&2 v1.10 (itch.io release)
VladiStep commented 1 year ago

Uncommenting the chapter 1 grouping doesn't change anything. This issue is related to DPI (system display scaling feature) - with 100% scale, script works fine.