Open H-A-M-G-E-R opened 1 year ago
P.S. i used CheckDecompiler.csx in nudealert's data.win and some of them are different an odd one is gml_Script_scr_armorget.asm
I don't get it. What would be the weird thing here...?
@H-A-M-G-E-R please provide more info on what exactly is the oddity / what you expected instead.
The problem here is that acting
is being resolved as a boolean, when it's not. This will be fixed when the Underanalyzer decompiler is merged in.
Describe the bug
in lines 241 and 269 in gml_Object_obj_checkers_enemy_Step_0 in nudealert (deltarune repainted) 1.0.0 data.win, there's an oddity:
241: if (acting == true && actcon == 0)
269: if (acting == 2 && actcon == 0)
Reproducing steps
look at lines 241 and 269 in gml_Object_obj_checkers_enemy_Step_0 in nudealert (deltarune repainted) 1.0.0 data.win
Setup Details
undertalemodtool version v0.5.1.0