Closed GavinFF-SS closed 11 months ago
More info about this, I tested with UMT 5.1 and the inability to save only happened when I added an asset layer. With only an instance layer, it's fine.
Hmm, I feel it's some bug that could be easily fixed, probably even without providing the data file
I was told by the lead dev of Candied Chasedown that it's unfixable because it's something with how UMT edits code, and can only be fixed with an update.
I was told by the lead dev of Candied Chasedown that it's unfixable because it's something with how UMT edits code, and can only be fixed with an update.
The error doesn't seem to be related to code
well then how might I fix it? If you know, of course.
I assume VladiStep is referring to a fix to UTMT's code being relatively easy, but that's for someone who has the experience with the codebase to know where to look and what to look for.
Yeah, I know for a fact I'm not a someone with experience with the codebase.
Going to (attempt) to merge this into a build and report back if it works.
Thanks for everyone's assistance on this, this is fixed with #1526!
Describe the bug
When saving a room in my (don't lock me up sugary devs, if anyone of you is in here) Sugary Spire P-Rank Build mod, I was adding a new room, and when I saved with a new layer added, even with nothing in the layer, it still didn't save.
Reproducing steps
Setup Details