Closed AM7999 closed 10 months ago
Can you check the MD5 or SHA hash of the game.win file? I was unable to reproduce with either version of 0.5.1.0 nor the GUI Release single-file version of the latest bleeding edge, on Switch version 1.11 (MD5 113ef42e8cb91e5faf780c426679ec3a
, SHA1 fab4ff275cb66a30886e3ca79979640a20e11bda
).
It's also possible your computer is just out of memory. Does Task Manager show anything out of the ordinary? Does rebooting help?
I was using Undertale 1.09, i had modified some bytes to enable debug mode, i have 16 GB of ram and when i would go to look at task manager it was reportadly using ~12gb of ram
In that case, I would guess that you had the wrong debug offsets and caused an infinite loop. Try going back to a raw 1.09, UTMT has its own debug features.
You can run Switch versions on PC using the Deltarune Chapter 1 (SURVEY_PROGRAM) runner file.
it does look like there were issues with what debug offsets i was using, after re-copying the game.win to my computer from my switch UTMT does load the win
Describe the bug
attempting to load a win in Undertale Mod Tool, i receive a System.OutOfMemoryException thrown error from the tool
Reproducing steps
Setup Details
Undertale Mod Tool version 0.5.1.0 Windows 11 the nintendo switch version of Undertale