Hi, I am currently modding a game called circloO using this tool (specifically the bleeding edge version, the stable version fails to open the game) and I am in the process of trying to add a custom DLL to the game (following this tutorial as closely as I can). However, when trying to launch the game via the temp runner with this new extension present, it won't even open, nor show an error message. Below I have attached the setups I have for the extension, as well as the snippet of code I am compiling into the DLL (which compiles just fine with no error messages) in case I'm doing something blatantly wrong that can be pointed out.
Reproducing steps
Create a new C file with the following code:
#include <windows.h>
define API __declspec(dllexport)
API double add(double one, double two) {
return one+two;
}
and compile it into a shared library DLL file named `gmlua.dll`
2. Move the outputted DLL to the same folder as the game.
3. Configure the extension as you would normally, my specific setup is as follows:
![image](https://github.com/UnderminersTeam/UndertaleModTool/assets/66632141/e97bd5be-b2ab-416d-ace8-f68decffe007)
![image](https://github.com/UnderminersTeam/UndertaleModTool/assets/66632141/3aa0f6fd-166d-4a7d-b52d-4530dac5ca43)
![image](https://github.com/UnderminersTeam/UndertaleModTool/assets/66632141/2ad61ed6-5920-46e7-b4bb-731638823b9f)
4. Try to run the game
### Setup Details
1. I am using the bleeding edge version of UndertaleModTool, though the about page says v:0.5.1.0
2. I am running Windows 11
3. The game I am trying to mod is [circloO](https://store.steampowered.com/app/2195630/circloO/)
@DT-is-not-available can you post the logs of the game when it is run? in linux and macos, just posting the stdout and stderr content works, on windows you ahve to launch the game with some special flag.
Describe the bug
Hi, I am currently modding a game called circloO using this tool (specifically the bleeding edge version, the stable version fails to open the game) and I am in the process of trying to add a custom DLL to the game (following this tutorial as closely as I can). However, when trying to launch the game via the temp runner with this new extension present, it won't even open, nor show an error message. Below I have attached the setups I have for the extension, as well as the snippet of code I am compiling into the DLL (which compiles just fine with no error messages) in case I'm doing something blatantly wrong that can be pointed out.
Reproducing steps
define API __declspec(dllexport)
API double add(double one, double two) { return one+two; }