Open MichaelEpicA opened 4 months ago
seems related to #1819
It does not seem related to this issue. Upon investigation, this game's variable and function reference chains are not at all normal, and code entries that do not exist are referenced. Either there's some mystery update that occurred a while ago that was quickly fixed, or this was (more likely) taken from an in-memory representation of the data.win file - the original poster has not provided enough context to be sure.
This is taken directly from the data.win. It may just be the game, I am very unsure.
Oh, sorry, that was a message meant for the other issue (Sonic 2011). This game is already fixed in the upcoming underanalyzer
branch (I tested it myself). The cause of this error is variable references now being able to be a part of push.i
instructions in GML bytecode. Thanks!
Describe the bug
Attempting to load vivid/stasis gives a failing to find reference error.
Reproducing steps
Setup Details