Closed tarkan809 closed 4 years ago
Bytecode 14 support has already been added in the dev branch.
Bytecode 14 support has already been added in the dev branch.
I know... but when I use Visual studio somehow it doesn't work at all.
(P.S. I used Visual studio 2010 version at home and Visual studio 2019 at school) Is there a way to make the data.win from bytecode 14 to bytecode 15?
This build should support bytecode 14: https://cdn.discordapp.com/attachments/589826508957286400/641761249599946752/UndertaleModTool-6f8c538d3e.zip
This build should support bytecode 14: https://cdn.discordapp.com/attachments/589826508957286400/641761249599946752/UndertaleModTool-6f8c538d3e.zip
Can you make the link google drive? Because my internet won't let me connect to discord.
I can make it link to google Drive for you.
I can make it link to google Drive for you.
Thank you, pal. :)
You may use this build @tarkan809 UndertaleModTool-6f8c538d3e.zip
You may use this build @tarkan809 UndertaleModTool-6f8c538d3e.zip
Uh. Ok then. Thanks...?
This issue is resolved and should be closed.
Yeah... I know some people were trying to open data.win with bytecode 14 files...
But turns out it just give errors...
Can someone please add a bytecode 14 support to the tool?
Here's the game that I was trying to edit/decompile: PacMan.zip
I know this isn't related to undertale but... What can I say...