This var xx = x - (obj_camera.x-room_width/2)*.01*i fails to compile properly because of ".01", which should be treated as "0.01" (as GameMaker Studio does) instead of throwing an error. ".01" is valid in GameMaker Studio and should be implemented in the compiler.
This
var xx = x - (obj_camera.x-room_width/2)*.01*i
fails to compile properly because of ".01", which should be treated as "0.01" (as GameMaker Studio does) instead of throwing an error. ".01" is valid in GameMaker Studio and should be implemented in the compiler.