Closed onion108 closed 4 months ago
A Mac compatible version is not possible unless the entire user interface is rebuilt to not use WPF, as WPF is a Windows only library. Unfortunately just because .NET is cross-platform doesn't mean the libraries UndertaleModTool uses are.
There may be a UI overhaul in the future, but it's a long-term feature if it does ever happen.
In the meantime, you can try using a program called Wine to run it, or use a Windows virtual machine.
On Fri, Oct 1, 2021, 2:28 AM 27Onion Nebell @.***> wrote:
So could you make a version for macOS users please? I knew that .NET is cross-platform
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A Mac compatible version is not possible unless the entire user interface is rebuilt to not use WPF, as WPF is a Windows only library. Unfortunately just because .NET is cross-platform doesn't mean the libraries UndertaleModTool uses are. There may be a UI overhaul in the future, but it's a long-term feature if it does ever happen. In the meantime, you can try using a program called Wine to run it, or use a Windows virtual machine. … On Fri, Oct 1, 2021, 2:28 AM 27Onion Nebell @.***> wrote: So could you make a version for macOS users please? I knew that .NET is cross-platform — You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub <#611>, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABSCIYPDRDPBIF5C5EY2GJTUEV5MPANCNFSM5FEIED2Q . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
Yeah I just read the README after I post this issue. But do you split the user interface and the functional codes into different files? If you do, I guess you can just write a simple user interface first with GTK# or something, and re-use the functional code. I just want to view and edit GML codes, even without the room editor, level editor, syntax highlight or something. And if you do the first step, I believe that it's not too hard to move the user interface from WPF to GTK# one-by-one
A Mac compatible version is not possible unless the entire user interface is rebuilt to not use WPF, as WPF is a Windows only library. Unfortunately just because .NET is cross-platform doesn't mean the libraries UndertaleModTool uses are. There may be a UI overhaul in the future, but it's a long-term feature if it does ever happen. In the meantime, you can try using a program called Wine to run it, or use a Windows virtual machine. … On Fri, Oct 1, 2021, 2:28 AM 27Onion Nebell @.***> wrote: So could you make a version for macOS users please? I knew that .NET is cross-platform — You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub <#611>, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABSCIYPDRDPBIF5C5EY2GJTUEV5MPANCNFSM5FEIED2Q . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
And about wine, hmm, this useful peachboy didn't work on my mac (my mac is the one with M1 chip)
The core library does not depend on WPF, that is correct.
And about wine, hmm, this useful ~peachboy~ didn't work on my mac (my mac is the one with M1 chip)
Hmm unfortunately this one might be a little rough. I don't even think .NET supports M1 chips until .NET 6.0. I think I recall hearing it was going to be released in November though.
Regarding a new user interface, building a separate user interface would be a lot of work, and we might as well wait for the ModToolFramework project. (Which is what we'd probably create a new cross-platform UI with, if we do create a new UI.)
I would eventually like to see full Mac OS X support though.
And about wine, hmm, this useful ~peachboy~ didn't work on my mac (my mac is the one with M1 chip)
Hmm unfortunately this one might be a little rough. I don't even think .NET supports M1 chips until .NET 6.0. I think I recall hearing it was going to be released in November though.
Regarding a new user interface, building a separate user interface would be a lot of work, and we might as well wait for the ModToolFramework project. (Which is what we'd probably create a new cross-platform UI with, if we do create a new UI.)
I would eventually like to see full Mac OS X support though.
Maybe the Deltarune Chapter 7 is already released when the UndertaleModTool for Mac releases LMAO
I just want to view and edit GML code
@onion108 you can use UMTCLI for that. Either build it yourself, wait for a new Release, or use the bleeding edge builds: https://github.com/krzys-h/UndertaleModTool/actions/workflows/publish_cli.yml
Specifically, there's a dump
and replace
option now that should satisfy your needs.
Please close this issue if that solves your problem.
Closing for inactivity; for further help, please create a new issue or request assistance in the Underminers Discord. (See also #460 and available command-line builds.)
So could you make a version for macOS users please? I knew that .NET is cross-platform