UnderminersTeam / UndertaleModTool

The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
GNU General Public License v3.0
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UTMT dealing with local vars weirdly #879

Closed Miepee closed 1 month ago

Miepee commented 2 years ago

Using Deltarune chapter1&2 version 1.07 (windows, itch.io, untested with other games) it's possible to get the game into a state where it will crash due to not finding built-in GameMaker functions. Steps to replicate:

Romualdo666 commented 2 years ago

yeah, this happened to me too. What I did to finally open the game, is deleting some of the last vars in the variables section of Undertale Mod tool.

Miepee commented 2 years ago

Also for DR1&2?

Romualdo666 commented 2 years ago

Yeah

Jacky720 commented 4 months ago

Can't reproduce with sample code and Deltarune 1.15 (I don't have 1.07 on hand). This seems like an issue that would have occurred with the variable count and been fixed since, probably good to close?

Miepee commented 4 months ago

TBH i cant remember whether the sample code was there to be reproducable or just as an example. Can you test with like 10x the amount of vars? I remember needing a lot of variables to crash the runner

Romualdo666 commented 4 months ago

i think this got fixed long time ago. at least for deltarune. i remember modding deltarune was a pain in the ass by then

Miepee commented 1 month ago

Havent heard anyone complain about this, so probably good to close