Closed Romualdo666 closed 2 years ago
This issue is invalid because "true" actually is 1 internally and "false" is actually 0. Therefore, nothing is actually changed.
yeah but, there's no way to see it like "true", or "c_white"?
Internally, due to how GameMaker works, not really. You can enable profile mode as a workaround, that should probably fit your needs a little.
I feel like 16777215 is a sufficiently unique number that we could try to resolve it more often, but the current resolver is based on variable names and I'm not even sure it can access the value to check.
Internally, due to how GameMaker works, not really. You can enable profile mode as a workaround, that should probably fit your needs a little.
Uhh, what excatly does "Profile mode"?
Basically, whenever you open a code file, the window shows you what you have written last, instead of decompiling the current code. It's neat for example if you want to have comments, as usually, those comments would get discarded when compiling. By having profile mode enabled you can keep your comments on-disk
oh I just realized it doesn't work with Deltarune Ch 1&2. Anyway thanks!
Describe the bug
I don't know when, but sometimes the Decompiler replace a value like "true" with 1, and "false" with 0, for example, and it applies to all code, so it makes programing a bit annoying.
Reproducing steps
for example: original code: color = c_white change_color = false global.darkzone = false
Modified / buged code: color = 16777215 change_color = 0 global.darkzone = 1
Setup Details
I'm using the Bleeding edge of UndertaleModTool, but this happened to my in another versions. I'm using Windows 11. I'm modifying Deltarune chapter 1 & 2, but at chapter 1 happens the same.