this item is amazing but it has a pretty big issue i'm not a fan of
unlike death's list, the stats you get aren't exactly retroactive - meaning that stars? getting rid of the item itself will also remove all the stats you've gained with it
this brings in a whole array of issues that comes along with it:
1) If this is the first item you get on your run and manage to get filthy rich throughout it, you can buy useless garbage like pills you weren't gonna use anyway, spending your money on them simply to gain stats. but all that progress vanishes alongside the item which just feels unjust.
2) it holds hostage 1 of Tainted Isaac item slots, especially if you got it really early game. Having to sacrifice early games' Sack just increases possibility of loss of so many stats
The biggest flaw with this though is not a loss of stats even — it's the fact that Keeper's Sack would almost always be too underwhelming and inferior in comparison to other potential slots, meaning you are essentially left with a meaningless, empty choice
if you're doing a Chest run and see: 1) Parasitoid 2) Psy Fly 3) The Swarm 4) Ghost Pepper in its' starting room while already having four other Godlike items, no sane person would keep the sack over these.
3) it just barely makes sense overall, what if I had like 40 successful death's list tasks, and half of them gave stats - and something removed my item and I just lose the stats I worked for? that's cheap
if a guy who gave me a loan granting expensive mansion died IRL it doesn't mean I suddenly lose the building I live in lol
this item is amazing but it has a pretty big issue i'm not a fan of
unlike death's list, the stats you get aren't exactly retroactive - meaning that stars? getting rid of the item itself will also remove all the stats you've gained with it
this brings in a whole array of issues that comes along with it:
1) If this is the first item you get on your run and manage to get filthy rich throughout it, you can buy useless garbage like pills you weren't gonna use anyway, spending your money on them simply to gain stats. but all that progress vanishes alongside the item which just feels unjust.
2) it holds hostage 1 of Tainted Isaac item slots, especially if you got it really early game. Having to sacrifice early games' Sack just increases possibility of loss of so many stats The biggest flaw with this though is not a loss of stats even — it's the fact that Keeper's Sack would almost always be too underwhelming and inferior in comparison to other potential slots, meaning you are essentially left with a meaningless, empty choice
if you're doing a Chest run and see: 1) Parasitoid 2) Psy Fly 3) The Swarm 4) Ghost Pepper in its' starting room while already having four other Godlike items, no sane person would keep the sack over these.
3) it just barely makes sense overall, what if I had like 40 successful death's list tasks, and half of them gave stats - and something removed my item and I just lose the stats I worked for? that's cheap
if a guy who gave me a loan granting expensive mansion died IRL it doesn't mean I suddenly lose the building I live in lol