UnderwaterApps / overlap2d-runtime-libgdx

Overlap2D - UI and Level Editor libgdx runtime
http://overlap2d.com
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temporary solution to root bone issue #28

Closed azakhary closed 9 years ago

azakhary commented 9 years ago

It appears root bone is no longer a must have, so in order to scale the animation I am getting the 0 bone from bone list. (any better solutions to scale?) the spine official documentation seems still to be pointing to root bone.