UnderwaterApps / overlap2d-runtime-libgdx

Overlap2D - UI and Level Editor libgdx runtime
http://overlap2d.com
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Memory improvements #30

Closed Hohenheimsenberg closed 9 years ago

Hohenheimsenberg commented 9 years ago

Overlap2DStage: constructor that receives a Batch added for better tweaking outside of stage.

SpriterActor: loader is now global. Gets disposed from this.dispose().

ResourceManager: unLoadAssets created for better memory management. Also fixed a few bugs where items of hash map were removed inside a for loop,switched to an iterator loop. Items also get properly disposed when removed from these maps.

azakhary commented 9 years ago

Wow looks pretty cool, give me some time to look deeper, I am a bit occupied this morning, will get back!

azakhary commented 9 years ago

Hi, could you elaborate more on changing source compatibility to 1.8 ? it has to be 1.7

Hohenheimsenberg commented 9 years ago

Oh that, I was messing with the build files, my mistake.