There are numerous differences between IWDEE spells and BG(2)EE spells. This component will give the option to alter all spells of one version to the other version (note, though, that this component will not change aesthetic features of a given spell, such as sound effects or graphics). There will be subcomponents to allow the user to change all spells to the 'IWDEE' standard, the 'BG(2)EE' standard, or to decide on a case by case basis. If SR is installed, then there will also be an option to keep the SR variant whenever a given conflict also has been altered by SR. This will also be available as a complete package or on a spell by spell basis.
Special Note regarding SR: There are a few spells that SR completely replaces. In all cases, those new spells will be preserved. There will be a separate component to reintroduce those missing spells where appropriate.
Opposition Schools: Opposition schools are mentioned here, but will be addressed in a separate component.
Priest Spells
Level 1
SPPR102 Command
IWDEE: Targets are not awakened when hit
BGEE: Targets are awakened when hit
TO DO:
IWDEE Version: Make targets not awaken on hit
BGEE Version: Make targets awaken on hit
SPPR104 Detect Evil
IWDEE: Casting time: 9
BGEE: Casting time: 2
SR: Casting time: 1
TO DO:
If SR installed: No change
IWDEE Version: Change casting time to 9
BGEE Version: Change casting time to 2
SPPR105 Entangle
IWDEE: No bonus to save; only holds targets that do not save (for 6 sec); Huge creatures specifically immune; cast time 4
BGEE: Targets get +3 to saves, and a failed save imposes a -2 to AC in addition to no movement (for 9 seconds); cast time 4
SR: -2 attack/AC and no move if fail save (vs breath not spell), 50% move if save Huge immune duration 8 seconds; cast time 5
TO DO:
If SR installed: No change
IWDEE Version: As above
BGEE Version: As above
SPPR106 Magic Stone
IWDEE: Creates single stone that does 3d4 crush, 6d4 crush to undead.
BGEE: Creates single stone that does 1d4 crush
SR: Creates magic weapon stones that can be thrown: 3/round, 1d4+2 dam (1d4+5 vs. undead)
TO DO:
If SR installed: No change
IWDEE Version: As above
BGEE Version: As above
SPPR107 Protection vs. Evil
IWDEE: Castable by all priests; +2 AC/Saves(?) vs. evil, protection from demons, immunity to charm, 3 rounds/level
BGEE: Castable by cleric/pal only; +2 AC/Saves(?), protection from demons, no immunity to charm; 3 rounds/level
SR: Castable by cleric/pal only; +2 AC/saves(?) vs evil creatures; no prot from demons nor immunity to charm; 5 turns
TO DO:
If SR installed: No change
IWDEE Version: As above
BGEE Version: As above
SPPR108 Remove Fear
IWDEE: Duration: 1 turn
BGEE: Duration: 1 hour
SR: Duration: 5 turns, called Resist Fear (more accurate name and description; except probably has effect radius wrong--likely it's 15' rad.)
TO DO:
If SR installed: No change
IWDEE Version: Change duration to 1 turn
BGEE Version: Change duration to 1 hour
SPPR109 Sanctuary
IWDEE: Duration: 2 rounds (+1/level)
BGEE: Duration: 1 turn
SR: Duration: 6 rounds
TO DO:
If SR installed: No change
IWDEE Version: Change duration to 2 round (+1/lev).
BGEE Version: Change duration to 1 turn
SPPR110 Shillelagh
IWDEE: Druid only; 4r +1r/level, 2d4 damage, Club counts as +1 weapon, club proficiency,
BGEE: All can cast, 4r +1/level, generic prof, 2d4+1 dam (does not count as +1 weap, but +1 to hit)
SR: Druid only, 2d4 dam, 2 turns, 2d4 dam, counts in all ways as +1/+2 or +3 weapon as level up, entangle if no save on hit,
TO DO:
If SR installed: No change (though, compatible with IWDEE version (club proficiency)
IWDEE Version: Change to druid only; change prof to club; SHILLEL.itm becomes a +1 weapon
BGEE Version: SHILLEL.itm becomes a non-magic weapon, gains largesword proficiency
Mage Spells
Level 1
SPWI101 Grease
IWDEE: Usability Flags: Break Sanctuary; Range: 25'; Duration: 1 Turn; Effect: sv. vs spell every round or move = 1
BGEE: Usability Flags: Hostile; Range: 30'; Duration: 3 rounds (+1/level); Effect: sv. vs spell +2 every round or move = 1
SR: Usability Flags: none; Range: 20'; Duration: 1 Turn; Effect: sv. vs Breath +2 every round or 'unconscious' for 1 round, otherwise movement =1
TO DO:
If SR installed: No change
IWDEE Version: as above
BGEE Version: as above
SPWI103 Burning Hands
IWDEE: Flag: Break Sanctuary; School: Alteration; Range: 5; Effect: 1d3 fire (+2/lev max +20); Target: Area
BGEE: Flag: Break Sanctuary; School: Alteration; Range: 5; Effect: 1d3 fire (+2/lev max +20); Target: Creature
SR: Flag: Hostile; School: Invocation; Range: 2; Effect: 1d6 fire (+1d6/2 lev max 5d6); Target: Area
SR: Opposition School: Invocation; Flag: none; Range: 30'; Duration: 5 r
TO DO:
If SR installed: No change (though compatible with either change below--duration)
IWDEE Version: Duration: 1 turn
BGEE Version: Duration: 5 rounds
SPWI105 Color Spray
IWDEE: Flag: Break Sanctuary; Range: 12'; Effect: Lower or equal lev to caster: unconsciousness for 5 r, +2 levels above caster: blind 3 rounds, greater: stun 1 round. No save if below 6 hd or fewer levels than caster
BGEE: Flag: Break Sanctuary, hostile; Range: 30'; Effect: 4 or fewer hd save or unconscious for 5 rounds.
SR: Flag: hostile; Range: 10'; Effect: Lower or equal lev to caster: slow for 5 r, +2 levels above caster: blind 3 rounds, greater: confusion 1 round. 22HD+ save or confusion only
Duration: 1 turn
TO DO:
If SR installed: No change
IWDEE Version: as above
BGEE Version: as above
SPWI106 Blindness
IWDEE: Depreciated, converted to a second level spell (SPWI226). Added to hidespl.2da so not selectable. (2nd lev spell: Exclude Abjurer; Flag: Hostle; Range 100'; Duration: 8 hours)
BGEE: Stays a 1st level spell (Flag: Exclude Necro; not hostle; Range: 30'; Duration: 2 hours)
SR: Converted to Obscuring Mist
TO DO:
If SR installed: NA
IWDEE Version: Moved to a second level spell (Created if SR installed)
BGEE Version: Moved to a 1st level spell (Created if SR installed)
IWDEE: Depreciated, converted to a second level spell (SPWI227). Added to hidespl.2da so not selectable. (2nd lev spell: Exclude Illusionist; Duration: 3r/lev )
BGEE: Stays a 1st level spell (2nd lev spell: Exclude Transmuter; Duration: 1 hour)
SR: Converted to Expeditious Retreat
TO DO:
If SR installed: NA
IWDEE Version: Moved to a second level spell (Created if SR installed)
BGEE Version: Moved to a 1st level spell (Created if SR installed)
SPWI111 Infravision
IWDEE: Range 1 ("Touch"), Duration: 8 hours
BGEE: Range 30, Duration: 2 hours
SR: Converted to True Strike
TO DO:
If SR installed: NA
IWDEE Version: Range 1, Duration 8 hours (Created if SR installed)
BGEE Version: Range 30, Duration 2 hours (Created if SR installed)
There are numerous differences between IWDEE spells and BG(2)EE spells. This component will give the option to alter all spells of one version to the other version (note, though, that this component will not change aesthetic features of a given spell, such as sound effects or graphics). There will be subcomponents to allow the user to change all spells to the 'IWDEE' standard, the 'BG(2)EE' standard, or to decide on a case by case basis. If SR is installed, then there will also be an option to keep the SR variant whenever a given conflict also has been altered by SR. This will also be available as a complete package or on a spell by spell basis.
Special Note regarding SR: There are a few spells that SR completely replaces. In all cases, those new spells will be preserved. There will be a separate component to reintroduce those missing spells where appropriate.
Opposition Schools: Opposition schools are mentioned here, but will be addressed in a separate component.
Priest Spells
Level 1
SPPR102 Command
IWDEE: Targets are not awakened when hit
BGEE: Targets are awakened when hit
TO DO:
IWDEE Version: Make targets not awaken on hit
BGEE Version: Make targets awaken on hit
SPPR104 Detect Evil
IWDEE: Casting time: 9
BGEE: Casting time: 2
SR: Casting time: 1
TO DO:
If SR installed: No change
IWDEE Version: Change casting time to 9
BGEE Version: Change casting time to 2
SPPR105 Entangle
IWDEE: No bonus to save; only holds targets that do not save (for 6 sec); Huge creatures specifically immune; cast time 4
BGEE: Targets get +3 to saves, and a failed save imposes a -2 to AC in addition to no movement (for 9 seconds); cast time 4
SR: -2 attack/AC and no move if fail save (vs breath not spell), 50% move if save Huge immune duration 8 seconds; cast time 5
TO DO:
If SR installed: No change
IWDEE Version: As above
BGEE Version: As above
SPPR106 Magic Stone
IWDEE: Creates single stone that does 3d4 crush, 6d4 crush to undead.
BGEE: Creates single stone that does 1d4 crush
SR: Creates magic weapon stones that can be thrown: 3/round, 1d4+2 dam (1d4+5 vs. undead)
TO DO:
If SR installed: No change
IWDEE Version: As above
BGEE Version: As above
SPPR107 Protection vs. Evil
IWDEE: Castable by all priests; +2 AC/Saves(?) vs. evil, protection from demons, immunity to charm, 3 rounds/level
BGEE: Castable by cleric/pal only; +2 AC/Saves(?), protection from demons, no immunity to charm; 3 rounds/level
SR: Castable by cleric/pal only; +2 AC/saves(?) vs evil creatures; no prot from demons nor immunity to charm; 5 turns
TO DO:
If SR installed: No change
IWDEE Version: As above
BGEE Version: As above
SPPR108 Remove Fear
IWDEE: Duration: 1 turn
BGEE: Duration: 1 hour
SR: Duration: 5 turns, called Resist Fear (more accurate name and description; except probably has effect radius wrong--likely it's 15' rad.)
TO DO:
If SR installed: No change
IWDEE Version: Change duration to 1 turn
BGEE Version: Change duration to 1 hour
SPPR109 Sanctuary
IWDEE: Duration: 2 rounds (+1/level)
BGEE: Duration: 1 turn
SR: Duration: 6 rounds
TO DO:
If SR installed: No change
IWDEE Version: Change duration to 2 round (+1/lev).
BGEE Version: Change duration to 1 turn
SPPR110 Shillelagh
IWDEE: Druid only; 4r +1r/level, 2d4 damage, Club counts as +1 weapon, club proficiency,
BGEE: All can cast, 4r +1/level, generic prof, 2d4+1 dam (does not count as +1 weap, but +1 to hit)
SR: Druid only, 2d4 dam, 2 turns, 2d4 dam, counts in all ways as +1/+2 or +3 weapon as level up, entangle if no save on hit,
TO DO:
If SR installed: No change (though, compatible with IWDEE version (club proficiency)
IWDEE Version: Change to druid only; change prof to club; SHILLEL.itm becomes a +1 weapon
BGEE Version: SHILLEL.itm becomes a non-magic weapon, gains largesword proficiency
Mage Spells
Level 1
SPWI101 Grease
IWDEE: Usability Flags: Break Sanctuary; Range: 25'; Duration: 1 Turn; Effect: sv. vs spell every round or move = 1
BGEE: Usability Flags: Hostile; Range: 30'; Duration: 3 rounds (+1/level); Effect: sv. vs spell +2 every round or move = 1
SR: Usability Flags: none; Range: 20'; Duration: 1 Turn; Effect: sv. vs Breath +2 every round or 'unconscious' for 1 round, otherwise movement =1
TO DO:
If SR installed: No change
IWDEE Version: as above
BGEE Version: as above
SPWI103 Burning Hands
IWDEE: Flag: Break Sanctuary; School: Alteration; Range: 5; Effect: 1d3 fire (+2/lev max +20); Target: Area
BGEE: Flag: Break Sanctuary; School: Alteration; Range: 5; Effect: 1d3 fire (+2/lev max +20); Target: Creature
SR: Flag: Hostile; School: Invocation; Range: 2; Effect: 1d6 fire (+1d6/2 lev max 5d6); Target: Area
TO DO:
If SR installed: No change
IWDEE Version: as above
BGEE Version: as above
SPWI104 Charm Person
IWDEE: Opposition School: Necromancy; Flag: Break Sanctuary; Range: 60'; Duration: 1 Turn
BGEE: Opposition School: Invocation; Flag: Break Sanctuary; Range: 60'; Duration: 5 rounds
SR: Opposition School: Invocation; Flag: none; Range: 30'; Duration: 5 r
TO DO:
If SR installed: No change (though compatible with either change below--duration)
IWDEE Version: Duration: 1 turn
BGEE Version: Duration: 5 rounds
SPWI105 Color Spray
IWDEE: Flag: Break Sanctuary; Range: 12'; Effect: Lower or equal lev to caster: unconsciousness for 5 r, +2 levels above caster: blind 3 rounds, greater: stun 1 round. No save if below 6 hd or fewer levels than caster
BGEE: Flag: Break Sanctuary, hostile; Range: 30'; Effect: 4 or fewer hd save or unconscious for 5 rounds.
SR: Flag: hostile; Range: 10'; Effect: Lower or equal lev to caster: slow for 5 r, +2 levels above caster: blind 3 rounds, greater: confusion 1 round. 22HD+ save or confusion only Duration: 1 turn
TO DO:
If SR installed: No change
IWDEE Version: as above
BGEE Version: as above
SPWI106 Blindness
IWDEE: Depreciated, converted to a second level spell (SPWI226). Added to hidespl.2da so not selectable. (2nd lev spell: Exclude Abjurer; Flag: Hostle; Range 100'; Duration: 8 hours)
BGEE: Stays a 1st level spell (Flag: Exclude Necro; not hostle; Range: 30'; Duration: 2 hours)
SR: Converted to Obscuring Mist
TO DO:
If SR installed: NA
IWDEE Version: Moved to a second level spell (Created if SR installed)
BGEE Version: Moved to a 1st level spell (Created if SR installed)
SPWI107 Friends
IWDEE: Opposing School: Necromancy; +5 charisma; 3 rounds (+1/level)
BGEE: Opposing School: Invocation; +6 charisma; 1d4 rounds (+1/level)
SR: Converted to Summon Monster I
TO DO:
If SR installed: NA
IWDEE Version: As above (Created if SR installed)
BGEE Version: As above (Created if SR installed)
SPWI108 Protection From Petrification
IWDEE: Depreciated, converted to a second level spell (SPWI227). Added to hidespl.2da so not selectable. (2nd lev spell: Exclude Illusionist; Duration: 3r/lev )
BGEE: Stays a 1st level spell (2nd lev spell: Exclude Transmuter; Duration: 1 hour)
SR: Converted to Expeditious Retreat
TO DO:
If SR installed: NA
IWDEE Version: Moved to a second level spell (Created if SR installed)
BGEE Version: Moved to a 1st level spell (Created if SR installed)
SPWI111 Infravision
IWDEE: Range 1 ("Touch"), Duration: 8 hours
BGEE: Range 30, Duration: 2 hours
SR: Converted to True Strike
TO DO:
If SR installed: NA
IWDEE Version: Range 1, Duration 8 hours (Created if SR installed)
BGEE Version: Range 30, Duration 2 hours (Created if SR installed)