Level: 3
Gain insight to create a temporary potion (lasts 8 hours)
Blinding Flash (New)
(Evocation)
Level: 3
Range: 30 ft.
Casting time: 3
Area of Effect: 20’ radius
Saving Throw: Special
All enemies in area blinded for 1 round (no save). Further, all enemies must save vs. spell, or be blinded for an additional 1 round, +1 per 3 levels (max 8 rounds at 18th level) (p378)
Blind immune
Explosive Runes (New)
(Evocation)
Level: 3
Range: Touch
Casting time: 3
Area of Effect: 10’ radius
Saving Throw: None
By tracing these mystic runes upon a surface, the wizard prevents unauthorized persons from entering the area.
When an unauthorized creature walks on the area, the explosive runes detonate, delivering 6d4+6 points of fire damage to the creatures, and any creatures within 10'.
Much like a thief trap, explosive Runes cannot be placed in the presence of enemies.
Fabricate (New)
(Conjuration)
Level: 3
Casting time: 3
Creates non-magic items, weapons, shield, armor, for 8 hours. Weapons have no special bonuses, though they hit creatures as though a +1 weapon.
Illusory Fireball (New)
(Illusion)
Level: 2
Range: as fb
Casting time: as fb
Effect: 1d6/2 lev non-lethal damage (save vs. magic negate)
Iron Mind (New)
(Abjuration)
Level: 3
Range: Touch
Casting time: 3
Duration: 1 hour
Effect: Touched creature gains immunity to hold and charm spells for the duration.
Pain Touch (New)
(Alteration)
Level: 3
About equal to Loviatar touch
Spectral Force (New)
(Illusion/Phantasm)
Level: 3
Range:
Casting time:
Duration:
Effect: Even Better illusion
Alamir’s Fundamental Breakdown (New)
(Divination)
Level: 3
Gain insight to create a temporary potion (lasts 8 hours)
Blinding Flash (New)
(Evocation)
Level: 3
Range: 30 ft.
Casting time: 3
Area of Effect: 20’ radius
Saving Throw: Special
All enemies in area blinded for 1 round (no save). Further, all enemies must save vs. spell, or be blinded for an additional 1 round, +1 per 3 levels (max 8 rounds at 18th level) (p378) Blind immune
Explosive Runes (New)
(Evocation)
Level: 3
Range: Touch
Casting time: 3
Area of Effect: 10’ radius
Saving Throw: None
By tracing these mystic runes upon a surface, the wizard prevents unauthorized persons from entering the area.
When an unauthorized creature walks on the area, the explosive runes detonate, delivering 6d4+6 points of fire damage to the creatures, and any creatures within 10'.
Much like a thief trap, explosive Runes cannot be placed in the presence of enemies.
Fabricate (New)
(Conjuration)
Level: 3
Casting time: 3
Creates non-magic items, weapons, shield, armor, for 8 hours. Weapons have no special bonuses, though they hit creatures as though a +1 weapon.
Illusory Fireball (New)
(Illusion)
Level: 2 Range: as fb Casting time: as fb Effect: 1d6/2 lev non-lethal damage (save vs. magic negate)
Iron Mind (New)
(Abjuration)
Level: 3 Range: Touch Casting time: 3 Duration: 1 hour Effect: Touched creature gains immunity to hold and charm spells for the duration.
Pain Touch (New)
(Alteration)
Level: 3
About equal to Loviatar touch
Spectral Force (New)
(Illusion/Phantasm)
Level: 3 Range: Casting time: Duration: Effect: Even Better illusion
Extra good phantasmal force