Level: 5
Range:
Cast time:
Duration:
Area of Effect:
Save:
(Even More better illusory monsters)
Fear Aura (New)
(Necromancy)
Level: 5
Range: 0
Cast time: 5
Duration: 2 rounds/level
Area of Effect:
Save:
(Casts cloak of fear each round on caster for duration)
Feign Undeath (New)
(Necromancy)
Level: 5
Range:
Casting time: 5
Duration: 1 turn
Area of Effect:
Save:
(Touched creature gains prot vs. undead, immune to energy drain, paralysis, poison, pain effects, fear, emotion effects. (p350))
Steal Life (New)
(Necromancy)
Level: 5
Range: 10 ft.
Casting time: 1
Duration:
Area of Effect:
Save:
(Effect steals hp from target cre, equal to 1d6/lev (can go over current hp by 1/lev for one hour) p511)
Telekinesis (New)
(Alteration)
Level: 5
Range: Visual Range of Caster
Casting time: 1
Duration: 1 or 5 rounds (see below)
Area of Effect:
Save: Special
This spell exerts an unseen force against a single creature, pushing any creature of less than huge size away from the caster for 5 rounds at 10' per round.
Huge creatures are pushed back 10' and and are only affected for 1 round. Such creatures do not risk being knocked prone.
Affected creatures take 1d6 crushing damage each round they are affected.
Advanced Illusion (New)
(Illusion/Phantasm)
Level: 5
Range:
Cast time:
Duration:
Area of Effect:
Save:
(Even More better illusory monsters)
Fear Aura (New)
(Necromancy)
Level: 5
Range: 0
Cast time: 5
Duration: 2 rounds/level
Area of Effect:
Save:
(Casts cloak of fear each round on caster for duration)
Feign Undeath (New)
(Necromancy)
Level: 5
Range:
Casting time: 5
Duration: 1 turn
Area of Effect:
Save:
(Touched creature gains prot vs. undead, immune to energy drain, paralysis, poison, pain effects, fear, emotion effects. (p350))
Steal Life (New)
(Necromancy)
Level: 5
Range: 10 ft.
Casting time: 1
Duration:
Area of Effect:
Save:
(Effect steals hp from target cre, equal to 1d6/lev (can go over current hp by 1/lev for one hour) p511)
Telekinesis (New)
(Alteration)
Level: 5
Range: Visual Range of Caster
Casting time: 1
Duration: 1 or 5 rounds (see below) Area of Effect:
Save: Special
This spell exerts an unseen force against a single creature, pushing any creature of less than huge size away from the caster for 5 rounds at 10' per round.
Huge creatures are pushed back 10' and and are only affected for 1 round. Such creatures do not risk being knocked prone.
Affected creatures take 1d6 crushing damage each round they are affected.