UnearthedArcana / B_Spells

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Potions (New, Revised and Concoct Potions components) #152

Closed Grammarsalad closed 4 years ago

Grammarsalad commented 6 years ago

New and Revised Potions

Potion Name Tier Effect
of Healing (R) I Heal 20% targets max hp +4 points
Elven Healing Wine (R) - Heal 30% targets max hp +6 points, plus drunkenness
of Extra Healing (R) ? Heal 50% targets max hp +12 points
of Superior Healing (UR) ? Heal 70% targets max hp +14 points
of Fire Breath (R) ? For 8 hours, imbiber can breath fire 1x for 6d10 fire dam, or 4x for 2d10+4 dam
of Agility (R) ? +4 Dexterity
of Defense (R) ? +4 AC (rather than setting AC)
of Fortitude(R) ? +4 Constitution, +10% HP
of Strength (R) ? +4 Strength
of Animal Control (N) ? For 8 hours, imbiber can dominate animals (Sv. Spell -3) up to 5x for 1 turn
of Farsight (N) ? As Spell of Same Name
of Vitality (N) II Removes Fatigue, poison and disease, Protects against poison and disease for 4 hours
of Teleportation (N) ? Dimensional Door
Oil of Impact (N) ? +6 Blunt Dam, +3 melee strike for 1 Turn
of Polymorph (N) ? As Polymorph Self Spell
of Undead Control (N) ? For 8 hours, imbiber can dominate undead (Sv. Spell -3) up to 3x for 1 turn
of Divine Might (N) ? +5 to Turn Level/+2 Divine Caster level 8 hours
Pyromancer's Delight (N) ? +x to Fire Damage
Frostfell Draught (N) ? +x to Cold Damage
Vitriolic Ooze (N) ? +x to Acid Damage
Storm Brew (N) ? +x to Electrical Damage
Mage's Wine (N) ? Recall 1 arcane spell <4th level
of Shadows (N) ? Shadow abilities... hide n stuff
of Imitation (N) ? protection from undead, stench penalize non-undead, -6 charisma
of Vision (N) I See 2x normal, +2 bonus Ranged THAC0
of Barkskin (U) ? Barkskin;
of Clairvoyance-rename to see invis (U) ? See Inivisible
of Persuasiveness (U) ? Cha Bonus
Blinding Powder (U) ? Dam +Blind? Prob needs fixing
Empty Potion Bottle (U) - Included in brew potion

Tier:

Potion Names: (N) New Potion. Only installed if New Potions Component is installed (R) Revised Potion. Only installed if Revised Component is installed (E) Exists in at least one EE game.
(U) Only exists in certain games. Added in others with Universal Component

Effect:

Potion Creation

Wand Name Tier Required Spell(s) Components Cost File
Potion of Fire Resistance (E) I Resist Fire and Cold; Protection from Fire; Resist Elements(s); ? ? POTN02.itm
Potion of Hill Giant Strength (E) ? DUHM; Strength; SoOne; ChampStr ? ? POTN03.itm
Potion of Frost Giant Strength (E) ? DUHM; Strength; SoOne; ChampStr ? ? POTN04.itm
Potion of Fire Giant Strength (E) ? DUHM; Strength; SoOne; ChampStr ? ? POTN05.itm
Potion of Cloud Giant Strength (E) ? DUHM; Strength; SoOne; ChampStr ? ? POTN06.itm
Potion of Storm Giant Strength (E) ? DUHM; Strength; SoOne; ChampStr ? ? POTN07.itm
Potion of Healing (ER) I Cure Light Wounds ? ? POTN08.itm
Potion of Heroism (E) ? ? ? ? POTN09.itm
Potion of Invisibility (E) ? Invisibility; Improved Invisibility ? ? POTN10.itm
Potion of Invulnerability (E) ? ? ? ? POTN11.itm
Oil of Fiery Burning (E) ? Fireball; ? ? POTN12.itm
Potion of Stone Giant Strength (E) ? DUHM; Strength; SoOne; ChampStr ? ? POTN13.itm
Oil of Speed (E) ? Haste; Improved Haste ? ? POTN14.itm
Elixir of Health (E) ? ? ? ? POTN17.itm
Potion of Absorption (E) ? ? ? ? POTN18.itm
Potion of Agility (ER) ? Cat's Grace(I); Haste; Improved Haste; ? ? ? POTN19.itm
Antidote (E) ? Slow Poison; N. Poison ? ? POTN20.itm
Potion of Clarity (E) ? ? ? ? POTN21.itm
Potion of Cold Resistance (E) I Resist Fire and Cold; Protection from Cold (s) ? ? POTN22.itm
Potion of Defense (ER) ? ? ? ? POTN24.itm
Potion of Explosions (E) ? Fireball; ? ? POTN26.itm
of Firebreath (ER) ? Burning Hands; ? ? POTN27.itm
of Fortitude (ER) ? ? ? ? POTN28.itm
of Genius (ER) ? ? ? ? POTN29.itm
of Infravision (E) ? Infravision*; ? ? POTN30.itm
of Insulation (E) ? ? ? ? POTN31.itm
of Magic Blocking (E) ? ? ? ? POTN33.itm
of Magic Protection (E) ? ? ? ? POTN34.itm
of Magic Shielding (E) ? ? ? ? POTN35.itm
of Master Thievery (E) ? ? ? ? POTN36.itm
of Mind Focusing (E) ? ? ? ? POTN37.itm
of Mirrored Eyes (E) ? Protection from Petrification*; ? ? POTN38.itm
of Perception (E) ? ? ? ? POTN39.itm
of Invulnerability (E) ? ? ? ? POTN40.itm
of Power (E) ? ? ? ? POTN41.itm
of Regeneration (E) ? Regeneration; ? ? POTN42.itm
of Insight (E) ? ? ? ? POTN43.itm
of Strength (ER) ? DUHM; Strength; SoOne; ChampStr ? ? POTN44.itm
of Freedom (E) ? Free Action; ? ? POTN45.itm
of Stone Form (E) ? ? ? ? POTN46.itm
of Superior Healing (ER) ? Heal ? ? POTN55.itm (Not BGEE)
of Barkskin (E) ? Barkskin; ? ? OHBPTN01.itm (BG2EE)
of Clairvoyance (E) ? See Invisible; True Sight; ? ? OHDPOTN1.itm
of Persuasiveness (E) ? Friends*; Charm Person; ? ? POTN60.itm (SOD)
Blinding Powder (E) ? ? ? ? POTN99.itm (BGEE)
of Animal Control (N) ? Charm Person or Mammal; ? ? B_PTN09.itm
of Farsight (N) ? Farsight; ? ? B_PTN07.itm
of Clairvoyance (N) ? Clairvoyance; ? ? ?
of Vitality (N) II Unfailing Endurance (Ir); Neutralize Poison; Remove Fatigue (r), Slow Poison ? ? B_PTN10.itm
of Teleportation (N) ? Dimension Door(Is); ? ? B_PTN08.itm
Oil of Impact (N) ? ? ? ? ?
of Polymorph (N) ? Polymorph Self; ? ? ?
of Undead Control (N) ? Animate Dead; ? ? ?
of Divine Might (N) ? ? ? ? ?
Pyromancer's Delight (N) ? ? ? ? B_PTN03.itm
Frostfell Draught (N) ? ? ? ? B_PTN04.itm
Vitriolic Ooze (N) ? ? ? ? B_PTN05.itm
Storm Brew (N) ? ? ? ? B_PTN06.itm
Mage's Wine (N) ? Any 5th+ arcane spell ? ? ?
of Shadows (N) ? Cloak of Shadows(n); ? ? ?
of Imitation (N) ? ? ? ? ?
of Vision (N) I Farsight; Farseer(n); ? ? B_PTN02.itm
of Rage (i) ? Bloodrage(I); Animal Rage(I); ? ? ?
of Memory (i) ? ? ? ? ?
of Restoration (i) ? ? ? ? ?
of Sight (i) ? ? ? ? ?
of Vocalize (i) ? Vocalize; ? ? ?
of Toughness (i) ? ? ? ? ?
of Evasion (i) ? ? ? ? ?

Potion Names: (N) New Potion. Only installed if New Potions Component is installed (R) Revised Potion. Only installed if Revised Component is installed (E) Exists in at least one EE game.
(i) Only if IR is installed

Required Spells: x, y; z = [(x and y) or (z)] (I) Icewind Dale Spell (r) Revised Spell Component (n) New Spell Component (s) Spell Revisions Spell

C: Components. Optional additional components, either experience points, or some special part or item gained through adventuring or purchase.

Cost: Standard Cost of item. Cost to create is 75% of this cost, unless Components are also installed, in which case its either negated (i.e. fully accounted for by the cost of the components) or is equal to 1/2 this cost.

(NC) No change from original

'Extra' potions

Wand Name Tier Required Spell(s) Components Cost File
Potion of Healing (ER) - - - - POTN25.itm (EE)
Potion of Healing (ER) - - - - IPOTN08.itm (BG(2)EE/SOD)
Red Potion (E) - - - - POTN15.itm
Violet Potion (E) - - - - POTN16.itm
Oil of Speed (E) - - - - POTN23.itm
of Invulnerability (E) - - - - BTEST1.itm (BG2EE)
Marek's Potion of Antidote (E) - - - - POTN47.itm (BG2EE)
Marek's Potion of Antidote (E) - - - - POTNMARE.itm (BG2EE)
Antidote (E) - - - - POTN32.itm
Vial of Mysterious Liquid (E) - - - - POTN48.itm (BG2EE)
of Extra Healing (ER) - - - - TTPOT.itm (BGEE/SOD)
of Extra Healing (ER) - - - - EXTHEAL.itm
Festule the Alchemist's Potion (E) - - - - POTN53.itm (BG2EE)
Empty Potion Bottle (E) - - - - POTN54.itm (BG2EE)
Rogue's Potion of Frost Giant Strength (E) - - - - POTN56.itm
Potion of Power, Wizard (E) - - - - PTION2K.itm (BG2EE)
Potion of Power, Priest (E) - - - - PTION2L.itm (BG2EE)
Potion of Power, Rogue (E) - - - - PTION2M.itm (BG2EE)
Potion of Power, Warrior (E) - - - - PTION2N.itm (BG2EE)
Potion of Power (E) - - - - PTION41.itm (BG2EE)
Potion of Power (E) - - - - PTION41.itm (BG2EE)
Potion of Icedust (E) - - - - WAND16.itm (BG2EE)
Potion of Icedust (E) - - - - WAND17.itm (BG2EE)
of Clear Purpose (E) - - - - POTNCLR1.itm
of Action Transference (E) - - - - USPOT1A.itm
of Resistance (E) - - - - USPOT2A.itm
of Greater Resistance (E) - - - - USPOT2B.itm
of Magical Resistance (E) - - - - USPOT3A.itm
of Constitution (E) - - - - USPOT3B.itm
of Strength Transference (E) - - - - USPOT3C.itm
of Arcane Absorption (E) - - - - USPOT4A.itm
of Life Transference (E) - - - - USPOT4B.itm
of Aura Enhancement (E) - - - - USPOT4C.itm
of Dissipation (E) - - - - USPOT5A.itm
Lothander's Potion of Antidote (E) - - - - LOPOTN20.itm (BGEE)
of Holy Transference (E) - - - - USPOT5B.itm
Elven Healing Wine (ER) - - - - ELFWINE.itm (IWDEE)
Speedily Stolen Slaves' Salve (E) - - - - BAPOTION.itm (BGEE)
Breath Potion (E) - - - - BAZPLO04.itm (BG2EE)
Empty Breath Potion Flask (E) - - - - BAZPLO04.itm (BG2EE)
The Dream Potion (E) - - - - MISC76.itm (BG(2)EE)
Brine Potion (E) - - - - MISC9Y.itm (BG2EE)
Salve of Senile Serenity (E) - - - - OHBPTN02.itm (BG2EE)
The Concocter's Poison (E) - - - - OHBPTN03.itm (BG2EE)
Ceremonial Ale (E) - - - - OHBPTN04.itm (BG2EE)
Gezzthemin's Poison (E) - - - - OHBPTN05.itm (BG2EE)
Feldrak's Poison (E) - - - - OHBPTN06.itm (BG2EE)
Brother Ellraish's Poison (E) - - - - OHBPTN07.itm (BG2EE)
Wine Vinegar (E) - - - - OHBPTN08.itm (BG2EE)
Distilled Alcohol (E) - - - - OHBPTN09.itm (BG2EE)
Rat Poison (E) - - - - OHBPTN10.itm (BG2EE)
Myconid Soup (E) - - - - OHBPTN11.itm (BG2EE)
Green Dragon Potion (E) - - - - USPOT5B.itm (BG2EE)

Components

Component Name Required for Cost File
Empty Potion Bottle All Potions 30 gp POTN54.itm
Beholder Eyestalk ? ? B_EYE01.itm
Grammarsalad commented 6 years ago

Descriptions

New Potions

Frostfell Draught This potion goes down cold, almost unbearably so. The drinker finds, however, that any ability or spell they cast that deals cold damage deals an additional 50% damage for 1 turn.

STATISTICS:

Special: +50% cold damage Duration: 1 turn

Weight: 1

Potion of Animal Control
This potion enables the imbiber to empathize with and control the emotions of animals.

Over the next four hours, the drinker can charm animals up to 4x allowing a save, or they can charm an animal once not allowing a save.

STATISTICS:

Special: Charm Animal Innate ability 4x (with save) or 1x (no save)
Duration: 4 hours

Weight: 1

Animal Control This spell affects any single animal it is cast upon. The animal is allowed a Save vs. Spell to negate the effect.

If the spell's recipient fails its Saving Throw, it regards the caster as a trusted friend and ally to be heeded and protected. The caster may give it orders, and the charmed animal will carry them out as quickly as possible.

If the caster harms or attempts to harm the charmed animal by some overt action, or if a Dispel Magic spell is cast upon the charmed animal, the spell is broken. If two or more charms simultaneously affect a creature, the most recent charm takes precedence. Note that the subject will be hostile when the charm expires, regardless of its original attitude. Also note that you cannot have a charmed creature leave the area where it was charmed.

Animal Control
This spell affects any single animal it is cast upon. The animal is not allowed a Save vs. Spell to negate the effect.

It regards the caster as a trusted friend and ally to be heeded and protected. The caster may give it orders, and the charmed animal will carry them out as quickly as possible.

If the caster harms or attempts to harm the charmed animal by some overt action, or if a Dispel Magic spell is cast upon the charmed animal, the spell is broken. If two or more charms simultaneously affect a creature, the most recent charm takes precedence. Note that the subject will be hostile when the charm expires, regardless of its original attitude. Also note that you cannot have a charmed creature leave the area where it was charmed.

Potion of Farsight This potion functions identically to the farsight spell. When this potion is consumed, the drinker is able to view an area of an unexplored map. They can view this area for a total of 40 seconds.

STATISTICS:

Special: Farsight Duration: 40 seconds

Weight: 1

Potion of Vitality This potion restores the user to full vitality despite exertion, lack of sleep. It completely restores fatigue, and eliminates any poison or disease from the body. In addition, the imbiber is protected from poison or disease for 4 hours.

STATISTICS:

Special: Cures poison, disease and removes fatigue. Protects against poison and disease for 4 hours.
Duration: 4 hours

Weight: 1

Potion of Animal Control
This potion enables the imbiber to empathize with and control the emotions of animals.

Over the next four hours, the drinker can charm animals up to 4x allowing a save, or they can charm an animal once not allowing a save.

STATISTICS:

Special: Charm Animal Innate ability 4x (with save) or 1x (no save)
Duration: 4 hours

Weight: 1 Potion of Teleportation
This potion grants the drinker the ability to teleport up to three times, for one term. Characters can only benefit from this potion a maximum of once per turn.

STATISTICS:

Special: Teleport Innate ability 3x Duration: 1 turn

Weight: 1

Teleport

This ability allows you to teleport up to 400' in any direction.

Pyromancer's Delight This potion infuses the drinker with the power of fire, able to weild it more effectively than before. Any ability or spell they cast that deals fire damage deals an additional 50% fire damage for 1 turn.

STATISTICS:

Special: +50% fire damage Duration: 1 turn

Weight: 1

Storm Brew A small flash of lightning seems to dance in the middle of this potion. Anybody that drinks it finds that any ability or spell they cast that deals electrical damage deals an additional 50% damage for 1 turn.

STATISTICS:

Special: +50% electrical damage Duration: 1 turn

Weight: 1

Vitriolic Ooze This potion smells and tastes awful. Anybody that drinks it finds that any ability or spell they cast that deals acid damage deals an additional 50% damage for 1 turn.

STATISTICS:

Special: +50% acid damage Duration: 1 turn

Weight: 1

Grammarsalad commented 6 years ago

https://www.5esrd.com/gamemastering/magic-items/potions-oils/

Grammarsalad commented 6 years ago

https://dnd.sinister.net/alchemy/

Grammarsalad commented 6 years ago

https://www.dandwiki.com/wiki/5e_Potions

Grammarsalad commented 4 years ago

Variant Item Creation Component: Item Recipes This component adds the additional requirement for item creation that characters must know the 'recipe' for a given item before they can create it. Upon reaching the relevant level (or upon gaining sufficient proficiency if the proficiencies mod is installed), the character can select a number of tier I items. For each item selected, the character will know the recipe for that particular item and can create it wherever they have the materials available to do so. As they advance in level (or proficiency), they can select additional recipes. Additionally, they can find or purchase recipe notes that can teach them the relevant recipes (much like learning a spell).

...or, just incorporate this into item creation but allow users the option to remove it if they want