This component offers variants of existing wands found in the game. That is, the wands already found in the game will act as normal, but the player will be able to find, purchase or (if the craft component is installed) create weaker and/or stronger versions of those wands. If wands are imported from other games, or if the new wands component is installed, then those wands will also have variants. Descriptions for the variant wands (as well as the originals) can be found here:
Wand
Tier
Max Charges
Charge Abilities
Cost
File
of Magic Missiles
II
50
3 missile, 1d4+1
?
?
of Magic Missiles, Lesser(o)
I
100
1 missile, 1d4+1
?
WAND03.itm
of Magic Missiles, Greater
III
33
5 missile, 1d4+1
?
?
of Fear(o)
II
100
Fear 15' rad, 15 rounds
?
WAND02.itm
of Fear, Greater
III
50
Fear 15' rad, 15 rounds, -2 Save
?
?
of Fire(o)
III
50
Fireball 6d6; Scorcher 6d6+6 (both save 1/2)
?
WAND05.itm
of Fire, Lesser
II
100
Burning Hands 2d4 +10, Scorcher 4d6 (both save 1/2)
?
?
(N) New Wand. Only installed if New Wands Component is installed
(R) Revised Wand. Only installed if Revised Wands Component is installed
(E) Exists in at least one EE game (but not in all).
(i) Only if IR is installed
(s) Only if SR is installed
(o) original version (may be renamed)
Wand Variants
This component offers variants of existing wands found in the game. That is, the wands already found in the game will act as normal, but the player will be able to find, purchase or (if the craft component is installed) create weaker and/or stronger versions of those wands. If wands are imported from other games, or if the new wands component is installed, then those wands will also have variants. Descriptions for the variant wands (as well as the originals) can be found here:
(N) New Wand. Only installed if New Wands Component is installed (R) Revised Wand. Only installed if Revised Wands Component is installed (E) Exists in at least one EE game (but not in all). (i) Only if IR is installed (s) Only if SR is installed (o) original version (may be renamed)