Closed Grammarsalad closed 4 years ago
Wand Name
Desc.
STATISTICS:
Charge abilities:
1st ability
Range: 0 ft.
Duration: 1 turn
Stats: 20 hp 90% resistant to all types of damage except magical damage. AC: 2. Fights and saves as a 10th level warrior wielding a weapon that deals 1d6+1 damage.
Note: can only have one animated sword activated at a time. After the duration, the sword regenerates and returns to the scabbard if there are charges remaining in the wand.
Requires:
9 Intelligence
Weight: 1 Cost: 15,000 gp
Notes:
Moved to IE Designs
Wand Tiers
Wands are divided by tier, which is roughly analogous to spell levels. As such, tier I wands are the weakest, Tier II wands are better, etc. As you might expect, higher tiered wands typically cost more to buy, craft, and recharge (if you have the relevant components installed) and have fewer charges than lower tiered wands. Additionally, higher tiered wands require more skill and finesse to wield, meaning that typically fewer classes and kits can use them compared to lower tiered wands (see the proficiency and/or B_Kits for variant rules on magic item use that greatly expand on this idea).
New and Revised Wands
Wand Names: (N) New Wand. Only installed if New Wands Component is installed (R) Revised Wand. Only installed if Revised Wands Component is installed (E) Exists in at least one EE game.
(i) Only if IR is installed (s) Only if SR is installed
Tier: