Closed Grammarsalad closed 4 years ago
HLAs
Credit for many of these ideas (add to readme): Davaeorn: https://www.youtube.com/watch?v=mlR9ajsUOqU
Storm of Vengeance: Patch
1) -4 to saves
2) chance to knock opponents down
3) Duration 1 turn
Globe of Blades: Patch 1) Save for 1/2 damage 2) Casting time 4
Implosion: Patch 1) Give Priest ability to use Implosion 1x/round (as pnp) (though weaken it in some way or only available at very high level)
Evasion: Patch 1) Permanent Bonus (change in other ways, as well)
Greater Evasion: Patch 1) Permanent Bonus (change)
Avoid Death: Patch 1) Ensure immune to Death Spells (e.g. PW Death)
Alchemy: Patch
Select potion (also give to wizards and priests who get better potions)
Scribe Scrolls: Patch Select (also give to wizards and priests who get better potions). Revise spell list (to be useful to rogues)
Dragon's Breath: Patch Choose different types of breath. -4 Saves
Comet: Patch -4 Saves
Magic Flute A better Animate Instrument (Creates a 'creature' that plays an improved Bard Song--maybe that grants immunity to fear, etc.).
Greater Whirlwind: Patch
As Whirlwind (+4 hit) +4 Damage, lasts 3 rounds
Death Blow: Patch Creatures save. vs death or die (no level cap--but must be lower lev than user)
Enhanced Bard Song: Enhances Bard Song (kit appropriate--jester, a better Jester effect, etc.)
Greater Death Blow: Patch As Death Blow, -2 to save
Resist Magic: Patch 1) Permanent Magic Resistance (but Not 50%--20% or something) 2) Cumulative Magic Resistance 3) Wis slayer only (flat +20% MR)
Set Time Trap 1) Change to some 'mundane' trap (unless thief/mage or Bard).
Set Spike Trap 1) Add Save for 1/2 damage
Set Exploding Trap 1) Add Stun effect
Tracking: 1st level Ranger Ability (ie not a HLA). Also, see about BG1 implementation of Infravision.
War Cry: Patch
1) Stun for 1 round if no save vs. paralysis (in addition to fear effect sv. vs spell)
2) No save fear effect
Whirlwind Attack: Patch +4 to Hit (rather than -4)
Wild Casting: Cast spells while in shapeshifted forms
(Improved) Set Natural Snare: an especially good Set Natural Snare ability (which replaces revised ranger Set Snare if present)
Inspiration: https://www.youtube.com/watch?v=jFuPLM0UuUA
Thief Traps
Trip-line Opponents must save vs. breath or be 'knocked unconscious' for 1 round. Pen to save at higher levels
Dirty Tricks (new rogue ability tied to set snares)
Moving to IE Designs
Revised Innate and Special Abilities
This section details changes to innate and special abilities.
Thief Abilities
Set Snares (Revised)
Trap: The trap in question.
Level: The level of the character (i.e. if trap_skill is not enabled).
Set Trap %: The Set trap % need to have this effect (i.e. if strap_skill is enabled).
Effect: The effect of the trap at this level or skill level.
Set Snares (Revised Thief Version)
Set a trap in the chosen location when no hostile creatures are in sight. Traps grow more powerful with the character's level and can only be triggered by enemies. Thieves gain access to a number of different types of traps that they set as they level up.