The duration of Stoneskin in IWDEE is 8, not 12, hours. So no pre-rest casting in order to be protected by it after the rest.
BTW, the duration of Ironskins is the same as in BGEE i.e.12 hours.
Web doesn't have -2 penalty to enemies' saving throws and thus stick less often.
In IWDEE Web has no effect on large creatures i.e. those whose circles are bigger than characters' ones.
Protection from Evil now grants immunity to charmbased spells or effects (e.g. Charm Person, Charm Person or Mammal, Domination, and so on). This spell, taking into account it's from the first spell level, becomes even better.
Shocking Grasp always hits, thus making this spell all more useful in IWDEE.
Blindness is now a level 2 spell. While blinded, the creatures are now immune to gaze attacks.
Protection from Petrification is now a level 2 spell as well.
Animate Dead now summons not one skeleton that improves with levels, but 1d6 skeletons or zombie.
Also, I would like to mention that the overall summoning limit in IWDEE is 6, not 5, creatures simultaneously.
Strength works differently: instead of always setting STR to 18 and adding a 18/ bonus to even non-warriors, it gives 1d8 points of STR to warriors, 1d6 points of STR to rogues and priests, 1d4 points of STR to wizards and can't give a 18/ bonus to non-warriors.
Haste now gives proper fatigue penalties after its effect (the fatigue penalties are overall implemented correctly now) thus making this spell much less frequent in using. The penalties hit hard.
There's no Wraithform in IWDEE. If there was,it would break the balance too seriously. An immunity to non-enchanted weapons would protect from 90% of enemies in IWDEE.
Emotion: Hopelessness is a different spell now. It lasts only 1 turn and this duration is set (in BGEE it lasts 2 rounds + 1 round/level). The enemies, effected by the spell, don't lie down, they just stand doing nothing.
Chromatic Orb cannot turn to stone or instantly kill a target in IWDEE: starting at the caster's 7th level and up it can only paralyze the victim for 13 rounds. Also, Chromatic Orb doesn't have the +6 save anymore and doesn't give an acid damage. Moreover, a successful save vs spell negates all its effects including its damage.
Abi Dalizims Horrid Wilting and Chain Lightning are no longer are party friendly.
BTW, the duration of Ironskins is the same as in BGEE i.e.12 hours.
In IWDEE Web has no effect on large creatures i.e. those whose circles are bigger than characters' ones.
Protection from Evil now grants immunity to charmbased spells or effects (e.g. Charm Person, Charm Person or Mammal, Domination, and so on). This spell, taking into account it's from the first spell level, becomes even better.
Shocking Grasp always hits, thus making this spell all more useful in IWDEE.
Blindness is now a level 2 spell. While blinded, the creatures are now immune to gaze attacks.
Protection from Petrification is now a level 2 spell as well.
Also, I would like to mention that the overall summoning limit in IWDEE is 6, not 5, creatures simultaneously.
Strength works differently: instead of always setting STR to 18 and adding a 18/ bonus to even non-warriors, it gives 1d8 points of STR to warriors, 1d6 points of STR to rogues and priests, 1d4 points of STR to wizards and can't give a 18/ bonus to non-warriors.
Haste now gives proper fatigue penalties after its effect (the fatigue penalties are overall implemented correctly now) thus making this spell much less frequent in using. The penalties hit hard.
There's no Wraithform in IWDEE. If there was,it would break the balance too seriously. An immunity to non-enchanted weapons would protect from 90% of enemies in IWDEE.
Emotion: Hopelessness is a different spell now. It lasts only 1 turn and this duration is set (in BGEE it lasts 2 rounds + 1 round/level). The enemies, effected by the spell, don't lie down, they just stand doing nothing.
Chromatic Orb cannot turn to stone or instantly kill a target in IWDEE: starting at the caster's 7th level and up it can only paralyze the victim for 13 rounds. Also, Chromatic Orb doesn't have the +6 save anymore and doesn't give an acid damage. Moreover, a successful save vs spell negates all its effects including its damage.
Abi Dalizims Horrid Wilting and Chain Lightning are no longer are party friendly.