UnearthedArcana / Faiths_and_Powers

Faiths and Powers mod
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Notes to self: Priest Scroll Component #161

Closed Grammarsalad closed 1 year ago

Grammarsalad commented 2 years ago

Before creation, create an "exclude" list of all existing scrolls already in game of the form:

"%scroll_res%" => "%scroll_res%"

No need to do this in the middle of the code.

Gha, this means rewriting most of the code again...

CaptOcto commented 1 year ago

Hi there is this note related to struggling to install F&P and SCS?

At SCS I got:

ERROR: Failure("You are trying to edit %WIZARD_ACID_STORM_SCROLL%.ITM, which does not exist in the game") NOT INSTALLED DUE TO ERRORS Initialise AI components (required for all tactical and AI components)

My research suggests this is because F&P created an Acid Storm spell but no corresponding scroll. Is there a way for me to fix this to be able to install your mod which looks really amazing?

Cheers

Edit: I realised I was there is some slightly newer builds so retrying with the latest build I could find.

Grammarsalad commented 1 year ago

@CaptOcto I'm doing a component for F&P that will create missing priest scrolls. The code can also be used to create missing wizard scrolls as well.

Also, we should--I thought we already had--move away from creating mage scrolls for this priest mod.

What version are you using? Did the updated version still have this issue?

Grammarsalad commented 1 year ago

this is actually already done. WIll close shortly but waiting for response from Capt

CaptOcto commented 1 year ago

Hi thanks! I think it was my poor mod order, once I put IWDification before F&Ps it installed okay.

Cheers, Aram

On Thu, 8 Dec 2022, 2:27 am Grammarsalad, @.***> wrote:

@CaptOcto https://github.com/CaptOcto I'm doing a component for F&P that will create missing priest scrolls. The code can also be used to create missing wizard scrolls as well.

Also, we should--I thought we already had--move away from creating mage scrolls for this priest mod.

What version are you using? Did the updated version still have this issue?

— Reply to this email directly, view it on GitHub https://github.com/UnearthedArcana/Faiths_and_Powers/issues/161#issuecomment-1341236360, or unsubscribe https://github.com/notifications/unsubscribe-auth/A4S52J4PKVXIQPL3AYGCN7TWMC3ITANCNFSM6AAAAAAQ335WAY . You are receiving this because you were mentioned.Message ID: @.***>

Grammarsalad commented 1 year ago

@CaptOcto Thanks, that's still good to know.

CaptOcto commented 1 year ago

Hi Grammarsalad, Thanks for the amazing mod I'm really enjoying it. I was wondering if you've considered/I could make a suggestion/it is already possible to have unkitted Clerics use the sphere system and have appropriate sphere access based on their deity choice. For example, rather than playing a Wavekeeper of Umberlee I would like to play a Priest of Umberlee that has the appropriate weapon and armour restrictions, sphere access (with no Focus in water as that feels like a kit benefit giving early access to water spells) and no special Crushing Wave ability. The reason of course is that it would feel "balanced" when multiclassing and applying a kit to the other class (in this case Swashbuckler to make a Swashbuckling Pirate Priest of Umberlee) and if this could/can be done in a way that doesn't require EEKeeper (or at least doesn't require excessive EEkeeper usage).

The other bug that I've noticed is that Viconia as a kitted Shar cleric that should only have access to Chain Mail still can use heavy armour, is there a way to fix this with EEKeeper via releveling or adjusting? I also have this bug with my MC who can use heavy armour even though a Wavekeeper of Umberlee is restricted to Chainmail (though this could be because I added the kit after character creation). Finally, I expected after my install that Jaheira would not be able to use metal armour but would be able to use Ankheg Plate. Realising this was the case I tried to hunt down the part of my install that created this behaviour and I'm not actually sure where it came from! I thought it might have been SCS or aTweaks but going through the install log and scouring I couldnt find it so thought I was ask if it is from your mod (the "75:Alter priests' weapon/armor usability") and if it is possible to allow Fighter/Druids access to heavy armours made from natural materials.

On Thu, Dec 8, 2022 at 10:12 AM Grammarsalad @.***> wrote:

Closed #161 https://github.com/UnearthedArcana/Faiths_and_Powers/issues/161 as completed.

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