The scale of the handles of the FixedMovementhandler are broken. Thex should scale depending on the collider size. When rotating an object, the rotation is not included in the calculation of the size of the handles. This can cause the handles to disapear in the collider (bounding box).
The scale of the handles of the FixedMovementhandler are broken. Thex should scale depending on the collider size. When rotating an object, the rotation is not included in the calculation of the size of the handles. This can cause the handles to disapear in the collider (bounding box).