Open IDeserveToBeWrited opened 2 years ago
I've made a mention of this in his Discord already, but my best guess right now is that he might have uploaded the wrong binary. I checked the data on TsMap2.exe
and it's showing a July date as opposed to October, and I only caught this after he went off for the day to get rest.
I managed to compile it on my machine and it... kinda works. Now at least it tells it is loading the mods, but I couldn't get a succesfull render. I tried replicating the ETS load order, I tried only promods.
Config:
{
"AtsPath": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\American Truck Simulator",
"Ets2Path": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Euro Truck Simulator 2",
"ExportSettings": {
"ExportType": 1,
"TilePadding": 384,
"TileSize": 9216,
"TileZoomMax": 0,
"TileZoomMin": 0
},
"FallbackGame": "ets2",
"MapColor": {
"Background": "#303030",
"CityName": "#DEDEDE",
"Error": "#303030",
"FerryLines": "#FFFFFF",
"PrefabDark": "#E1A338",
"PrefabGreen": "#AACB96",
"PrefabLight": "#ECCB99",
"PrefabRoad": "#FFDC50",
"Road": "#FFDC50"
},
"OutputPath": "C:\\Users\\doode\\TsMap2\\Output",
"RenderFlags": 2147483647,
"SelectedLocalization": "",
"Mods": ["c:\\Users\\doode\\Documents\\Euro Truck Simulator 2\\mod\\promods-me-defmap-v256.scs",
"c:\\Users\\doode\\Documents\\Euro Truck Simulator 2\\mod\\promods-me-assets-v256.scs",
"c:\\Users\\doode\\Documents\\Euro Truck Simulator 2\\mod\\promods-def-v256-maps.scs",
"c:\\Users\\doode\\Documents\\Euro Truck Simulator 2\\mod\\promods-map-v256.scs",
"c:\\Users\\doode\\Documents\\Euro Truck Simulator 2\\mod\\promods-model3-v256.scs",
"c:\\Users\\doode\\Documents\\Euro Truck Simulator 2\\mod\\promods-model2-v256.scs",
"c:\\Users\\doode\\Documents\\Euro Truck Simulator 2\\mod\\promods-model1-v256.scs",
"c:\\Users\\doode\\Documents\\Euro Truck Simulator 2\\mod\\promods-media-v256.scs",
"c:\\Users\\doode\\Documents\\Euro Truck Simulator 2\\mod\\promods-assets-v256.scs"]
}
gives the log: log_20211011.txt
When I only listed the map.scs I've got 12MB of errors 2021-10-11 01:00:18.666 +02:00 [WRN] Could not find RoadLook: 'tppm_hw1a0uk'(483B5866F0090CDA), in sec-0013-0013.base @ 65393
When I try rusmap
{
"AtsPath": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\American Truck Simulator",
"Ets2Path": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Euro Truck Simulator 2",
"ExportSettings": {
"ExportType": 1,
"TilePadding": 384,
"TileSize": 9216,
"TileZoomMax": 0,
"TileZoomMin": 0
},
"FallbackGame": "ets2",
"MapColor": {
"Background": "#303030",
"CityName": "#DEDEDE",
"Error": "#303030",
"FerryLines": "#FFFFFF",
"PrefabDark": "#E1A338",
"PrefabGreen": "#AACB96",
"PrefabLight": "#ECCB99",
"PrefabRoad": "#FFDC50",
"Road": "#FFDC50"
},
"OutputPath": "C:\\Users\\doode\\TsMap2\\Output",
"RenderFlags": 2147483647,
"SelectedLocalization": "",
"Mods": ["c:\\Users\\doode\\Documents\\Euro Truck Simulator 2\\mod\\RusMap-map_v2.4.2.scs","c:\\Users\\doode\\Documents\\Euro Truck Simulator 2\\mod\\RusMap-def_v2.4.2.scs"]
}
i get log_20211011.txt
Would you mind sharing your compiled TsMap2? I'd like to give it a shot as well since I want to try and see if I can get Promods for ATS to render.
For some reason I can't attach it to the comment so I hope the link is OK https://www5.zippyshare.com/v/xPUST1Ka/file.html
Thanks for that, I actually managed to get it to work, no errors and the map is being rendered for ATS Promods.
Just a quick example. I'll paste my JSON setting file for ATS Promods for you to try if you want to give it a shot (though my folders are different).
{
"AtsPath": "T:\\Steam_SSD\\steamapps\\common\\American Truck Simulator",
"Ets2Path": "T:\\Steam_SSD\\steamapps\\common\\Euro Truck Simulator 2",
"ExportSettings": {
"ExportType": 1,
"TilePadding": 384,
"TileSize": 512,
"TileZoomMax": 8,
"TileZoomMin": 0
},
"FallbackGame": "ats",
"MapColor": {
"Background": "#303030",
"CityName": "#DEDEDE",
"Error": "#303030",
"FerryLines": "#FFFFFF",
"PrefabDark": "#E1A338",
"PrefabGreen": "#AACB96",
"PrefabLight": "#ECCB99",
"PrefabRoad": "#FFDC50",
"Road": "#FFDC50"
},
"OutputPath": "T:\\SCS\\TsMap2\\exported",
"RenderFlags": 2147483647,
"SelectedLocalization": "",
"Mods": ["T:\\SCS\\American Truck Simulator\\mod\\promods-ats-def-v102.scs", "T:\\SCS\\American Truck Simulator\\mod\\promods-ats-map-v102.scs", "T:\\SCS\\American Truck Simulator\\mod\\promods-ats-models-v102.scs", "T:\\SCS\\American Truck Simulator\\mod\\promods-ats-assets-v102.scs"]
}
I've not tried my ETS2 side of things, but in theory it should work all the same.
Hi @IDeserveToBeWrited
I think know where is the problem. I'll fix that soon.
I'm not good at the JSON-programmer-thingy but I think I got it right, at least online parsers don't yell errors at me. And neither does the program. I made sure I downloaded the v1.0.0-cli-beta2 release. Settings.json:
log: log_20211011.txt
The render completes succesfully, but it's just the base game map (with dlcs) without any of the listed mods.