Unity-China / cn.unity.hairfx.core

Unity HairFX is a strands based hair system (TressFX based Framework)
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Performance Optimization: add DontRecalculateBounds flag to Mesh.SetSubMesh #1

Closed francisjsun-amd closed 1 year ago

francisjsun-amd commented 1 year ago

add DontRecalculateBounds flag to rm redundant and performance costly calculation caused by Mesh.SetSubMesh

michael430 commented 1 year ago

Updated Submesh Bound to DontRecalculateBounds flag