Unity-China / cn.unity.hairfx.core

Unity HairFX is a strands based hair system (TressFX based Framework)
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Hair out of Bounds when moving #3

Open supersteeeeeeeve opened 1 year ago

supersteeeeeeeve commented 1 year ago

When i move my char in any direction the hair is not in the correct position. Tweaking the simulation settings doesnt help, do i need to add the hair inside a skinned mesh or inside the mesh bone?

Currently the head bone is selected as parent transform.

Here's a Video https://www.youtube.com/watch?v=RJj8ktkyGMg

michael430 commented 1 year ago

Do you mean the hair is not following the head position? Attach the HairFX GameObject to head bone that should work just fine. By the way, what is the fps in your scene? Some position lagging issue may causes by low frame rate.

supersteeeeeeeve commented 1 year ago

The Hair does indeed follow its position, but with a delay. When i start to move or start to sprint it is very noticeable.

Or is that by design because it might be too expensive?

michael430 commented 1 year ago

Maybe it is too expensive for your hardware, see if reduced the hair count will help.