I have some text that is part of the world (an example would be damage numbers). However, when I upscale render textures, it's incredibly blurry and pixelated no matter the settings of the text and canvas components. I've had to disable upscaling to get readable text. Pixel Snapping also causes jittery camera movements so that also had to be disabled.
I have some text that is part of the world (an example would be damage numbers). However, when I upscale render textures, it's incredibly blurry and pixelated no matter the settings of the text and canvas components. I've had to disable upscaling to get readable text. Pixel Snapping also causes jittery camera movements so that also had to be disabled.
What's going on here?