Currently, I am trying to figure out how I can use Material Property Blocks to allow different instances of my assets using this system to have different color values from each other via changing a shader color property. Any way of achieving this in this system?
Currently, I am trying to figure out how I can use Material Property Blocks to allow different instances of my assets using this system to have different color values from each other via changing a shader color property. Any way of achieving this in this system?