Unity-Technologies / Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).
Other
1.65k stars 301 forks source link

Mobile Android Asset Bundle Problem #111

Open OkanDemirkaya opened 3 years ago

OkanDemirkaya commented 3 years ago

Everything works well on Edıtor but I built and test on android mobile device I get this error.

The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 5

OkanDemirkaya commented 3 years ago

I found solution. Windows->AssetBundleBrowser -> Build -> Build Target for andorid or other and edit AssetLoad path

wangduoguo commented 3 years ago

I found solution. Windows->AssetBundleBrowser -> Build -> Build Target for andorid or other and edit AssetLoad path

Friend, do you know how to add weapons?