Unity-Technologies / Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).
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Can't Generate Attachment: My Hand Bone isn't appearing in the list? #114

Open smittens2 opened 2 years ago

smittens2 commented 2 years ago

When I fill in the "FBX referenced by Prefab" in my AnimationInstancing generator, I don't see the Hand node.

Compared to the AttachmentSample example project: When I go through the same steps using the Unity_Model_Instancing object, and fill in the "FBX referenced by Prefab" using the provided Unity_Model FBX, then ik_hand_r is available as an option to check, I check it, and the animation generates normally and attachment works perfectly.

What's going on with my FBX that it won't show the hand?