Unity-Technologies / Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).
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Why custom serializer? #31

Closed gamemachine closed 4 years ago

gamemachine commented 6 years ago

Is there a good reason for this? Why I ask is that I want to make it so you can create instances at runtime, and I was going to change the code so it stores animation info in a ScriptableObject. Unless there is a good reason not to do that.

CloudJin commented 4 years ago

Of course you could use ScriptableObject