Closed gamemachine closed 4 years ago
Is there a good reason for this? Why I ask is that I want to make it so you can create instances at runtime, and I was going to change the code so it stores animation info in a ScriptableObject. Unless there is a good reason not to do that.
Of course you could use ScriptableObject
Is there a good reason for this? Why I ask is that I want to make it so you can create instances at runtime, and I was going to change the code so it stores animation info in a ScriptableObject. Unless there is a good reason not to do that.