Unity-Technologies / Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).
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Graphics.DrawMesh should use MaterialPropertyBlock #35

Closed gamemachine closed 5 years ago

gamemachine commented 6 years ago

Profiling shows this to use 50% less cpu then Material.SetFloat

CloudJin commented 6 years ago

I think I get to remove those codes because they're dead codes.