Closed VLukianenko closed 5 years ago
In fact, if you don't build the asset bundles, the script will load the animation textures directly.
Do I have to call ? Or is it just for the example ?AnimationInstancing.AnimationManager.Instance.LoadAnimationAssetBundle(Application.streamingAssetsPath + "/AssetBundle/animationtexture")
Do I have to call ? Or is it just for the example ?
AnimationInstancing.AnimationManager.Instance.LoadAnimationAssetBundle(Application.streamingAssetsPath + "/AssetBundle/animationtexture")
You don't need to call. It loads automatically.
Does this asset needs the project to use asset bundles? Can there be an option not to use them, maybe include a path to the animation textures as a string variable or serialize them per animation converted?