Unity-Technologies / Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).
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Needs asset bundles? #40

Closed VLukianenko closed 5 years ago

VLukianenko commented 6 years ago

Does this asset needs the project to use asset bundles? Can there be an option not to use them, maybe include a path to the animation textures as a string variable or serialize them per animation converted?

CloudJin commented 6 years ago

In fact, if you don't build the asset bundles, the script will load the animation textures directly.

Athomield commented 5 years ago

Do I have to call ? Or is it just for the example ?AnimationInstancing.AnimationManager.Instance.LoadAnimationAssetBundle(Application.streamingAssetsPath + "/AssetBundle/animationtexture")

CloudJin commented 5 years ago

Do I have to call ? Or is it just for the example ?AnimationInstancing.AnimationManager.Instance.LoadAnimationAssetBundle(Application.streamingAssetsPath + "/AssetBundle/animationtexture")

You don't need to call. It loads automatically.