Unity-Technologies / Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).
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isActiveAndEnabled check before setting visibility #50

Closed shahinrostami closed 5 years ago

shahinrostami commented 5 years ago

When enabling/disabling objects AnimationInstancingMgr will sometimes set visible=true for a disabled AnimationInstancing GameObject. This is more likely to happen when the GameObject is off-camera (culled).