Unity-Technologies / Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).
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LWRP compatible shader #57

Open GoGoBlitz opened 5 years ago

GoGoBlitz commented 5 years ago

Please, add LWRP compatible shader example

SiriusRU commented 5 years ago

Agree. But I would love to see HDRP support too.

myxibrium commented 5 years ago

+1

CloudJin commented 5 years ago

I think it's not hard to support LWRP and HDRP. But I can't guarantee the deadline.

repnox commented 5 years ago

Shadergraph doesn't support per instance data. I don't think it's currently possible.

shehaboftheyear commented 5 years ago

Great work. Any chance that "AnimationInstancingBase.cginc" would be compatible with LWRP shader soon?

ghost commented 5 years ago

Any news about LWRP?

davoodkharmanzar commented 5 years ago

LWRP please :[

myxibrium commented 5 years ago

Per-instance data is required for this technique to work. Once Unity supports this feature in Shader Graph, then only it will be possible to get this working on the SRP. I posted on their forum requesting more details: https://forum.unity.com/threads/does-shader-graph-support-per-instance-data-yet.731156/

ghost commented 5 years ago

Shaders and cginc needs to be updated for Universal RP. This feature is really great but we need in URP.

davoodkharmanzar commented 5 years ago

@segant08 you can use this-> https://assetstore.unity.com/packages/tools/animation/mesh-animator-26009 working with any system ... and better than this shit :]

ghost commented 5 years ago

@segant08 you can use this-> https://assetstore.unity.com/packages/tools/animation/mesh-animator-26009 working with any system ... and better than this shit :]

I better choose this. Because i don't need an advanced or paid things to create just spectators. I'll wait for it. Or maybe i'll write my own shader in future. There are lots of tutorials about that.