Open GoGoBlitz opened 5 years ago
Agree. But I would love to see HDRP support too.
+1
I think it's not hard to support LWRP and HDRP. But I can't guarantee the deadline.
Shadergraph doesn't support per instance data. I don't think it's currently possible.
Great work. Any chance that "AnimationInstancingBase.cginc" would be compatible with LWRP shader soon?
Any news about LWRP?
LWRP please :[
Per-instance data is required for this technique to work. Once Unity supports this feature in Shader Graph, then only it will be possible to get this working on the SRP. I posted on their forum requesting more details: https://forum.unity.com/threads/does-shader-graph-support-per-instance-data-yet.731156/
Shaders and cginc needs to be updated for Universal RP. This feature is really great but we need in URP.
@segant08 you can use this-> https://assetstore.unity.com/packages/tools/animation/mesh-animator-26009 working with any system ... and better than this shit :]
@segant08 you can use this-> https://assetstore.unity.com/packages/tools/animation/mesh-animator-26009 working with any system ... and better than this shit :]
I better choose this. Because i don't need an advanced or paid things to create just spectators. I'll wait for it. Or maybe i'll write my own shader in future. There are lots of tutorials about that.
Please, add LWRP compatible shader example