Closed ashwin911 closed 2 years ago
With this simple fix there is no more need to give a unique name to every attachment GameObject with the same base mesh. And instancing of the attachment meshes works properly
I have only tested this in 2019.4.0f1
Works perfect!
Thanks for your fixing
With this simple fix there is no more need to give a unique name to every attachment GameObject with the same base mesh. And instancing of the attachment meshes works properly
I have only tested this in 2019.4.0f1
90