Unity-Technologies / Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).
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Fix in AnimationInstancing.cs for when a scene has multiple copies of the same attachment prefab only one GameObject shows the attachments #93

Closed ashwin911 closed 2 years ago

ashwin911 commented 4 years ago

With this simple fix there is no more need to give a unique name to every attachment GameObject with the same base mesh. And instancing of the attachment meshes works properly

I have only tested this in 2019.4.0f1

90

dnai92 commented 4 years ago

Works perfect!

CloudJin commented 2 years ago

Thanks for your fixing