Closed hiroki-o closed 7 years ago
Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).
@optimisez Thank you for reporting. Unfortunately this is not reproducible in my environment. Can you create a reproducible project you can share that I can look into?
Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).
Waiting for Repro
Original comment by Hiroki Omae (Bitbucket: [Hiroki Omae](https://bitbucket.org/Hiroki Omae), ).
Mark as invalid due to missing repro project.
Original report by CS (Bitbucket: optimisez, GitHub: optimisez).
Error pop up and not able to create asset bundle when pressing Build button second times with the error message. The current workaround is to restart Unity to fix the problem.
UnityEngine.AssetBundles.GraphTool.FileUtility.DeleteDirectory (System.String dirPath, Boolean isRecursive, Boolean forceDelete) (at Assets/AssetBundleGraphTool/UnityEngine.AssetBundleGraph/Editor/System/Utility/FileUtility.cs:246) UnityEngine.AssetBundles.GraphTool.Exporter.Export (BuildTarget target, UnityEngine.AssetBundles.GraphTool.DataModel.Version2.NodeData node, IEnumerable
1 incoming, IEnumerable
1 connectionsToOutput, System.Action3 progressFunc) (at Assets/AssetBundleGraphTool/UnityEngine.AssetBundleGraph/Editor/System/Node/Buitin/Exporter.cs:255) UnityEngine.AssetBundles.GraphTool.Exporter.Build (BuildTarget target, UnityEngine.AssetBundles.GraphTool.DataModel.Version2.NodeData node, IEnumerable
1 incoming, IEnumerable1 connectionsToOutput, UnityEngine.AssetBundles.GraphTool.Output Output, System.Action
3 progressFunc) (at Assets/AssetBundleGraphTool/UnityEngine.AssetBundleGraph/Editor/System/Node/Buitin/Exporter.cs:238) UnityEngine.AssetBundles.GraphTool.AssetBundleGraphController.DoNodeOperation (BuildTarget target, UnityEngine.AssetBundles.GraphTool.DataModel.Version2.NodeData currentNodeData, IEnumerable1 incoming, IEnumerable
1 connectionsToOutput, UnityEngine.AssetBundles.GraphTool.Output outputFunc, Boolean isActualRun, System.Action`3 updateHandler) (at Assets/AssetBundleGraphTool/UnityEngine.AssetBundleGraph/Editor/System/Core/AssetBundleGraphController.cs:172) UnityEditor.EditorApplication:Internal_CallDelayFunctions()