I've connected the build asset bundles with the build player node but the manifest path stays empty as it never gets a reference.
I've debugged the node a little bit. The BundleBuilder.cs does seem to match up a filename and manifest name thus executing
output[key].Add(AssetReferenceDatabase.GetAssetBundleManifestReference(path));
But the PlayerBuilder.cs does not seem to contain the manifest reference while going through the assets and debugging their asset type.
Original report by Kevin Mettes (Bitbucket: maskedmous, ).
I've connected the build asset bundles with the build player node but the manifest path stays empty as it never gets a reference.
I've debugged the node a little bit. The BundleBuilder.cs does seem to match up a filename and manifest name thus executing output[key].Add(AssetReferenceDatabase.GetAssetBundleManifestReference(path));
But the PlayerBuilder.cs does not seem to contain the manifest reference while going through the assets and debugging their asset type.