Unity-Technologies / AssetGraph

Visual Workflow Automation Tool for Unity.
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Manifest not passed to Build Player node #127

Closed hiroki-o closed 4 years ago

hiroki-o commented 6 years ago

Original report by Kevin Mettes (Bitbucket: maskedmous, ).


I've connected the build asset bundles with the build player node but the manifest path stays empty as it never gets a reference.

I've debugged the node a little bit. The BundleBuilder.cs does seem to match up a filename and manifest name thus executing output[key].Add(AssetReferenceDatabase.GetAssetBundleManifestReference(path));

But the PlayerBuilder.cs does not seem to contain the manifest reference while going through the assets and debugging their asset type.

hiroki-o commented 4 years ago

fixed in:1.5