Using the tool has been great but there are a few things I'd like it to have out of the box,
Material Generator node that takes multiple textures.
Multiple Output node that enables adding more outputs (with the same assetgroups being to each connection) this is useful for generating multiple assets from the same input.
Ability to customize node gui, for example, adding extra functionality like a custom + or - buttons to remove/add new outputs/inputs.
Ability to customize node gui colors based on custom rules (changing output colors based on user logic) for example: say I want a single output connection to be considered active I'd like it to have a green color etc...
Material modifiers, this would be a great addition.
Currently it's possible to set values manually on generated GameObject/prefab components, it would be great if the fields were exposed on the node gui as input (for the relevant fields at least like sprite fields/material fields etc..) this way you can generate new prefabs and manipulate the components by connecting incoming assets to those input connections.
Ability to increase the padding between connection points
Awesome tool non the less and it's been easy to modify! thank you.
Afaics, there is currently no possibility to zoom in/out or pan via mouse wheel and middle mouse button in the graph window. Could this be added, like in the Animator window? (Great Tool btw, thank you!)
Using the tool has been great but there are a few things I'd like it to have out of the box,
Awesome tool non the less and it's been easy to modify! thank you.