Unity-Technologies / AssetGraph

Visual Workflow Automation Tool for Unity.
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Allow AssetGenerator Entry to modify the input/outputs of the node #148

Open RaadDalaq opened 4 years ago

RaadDalaq commented 4 years ago

Currently the AssetGenerator node assumes that only a single asset will be used to generate another, for example, materials assume only a single texture input, but that's not usually the case, I did implement my own node to do this but it would be better to just assume a more scalable solution.

Thank you.